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Influence generation seems broken for Religious Autoracy

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7 years ago
Jan 24, 2018, 12:24:23 AM

There is another way to play on the largest galaxy size and still have a large empire. You need either:

  1. invest in max system level modernization -> Autonomous Adminstration building (system no longer counts towards overcolonization)
  2. use Benthic Gems in system modernization to wipe away overcolonization penalty

If you want to make use of these in a timely way, you have to make do with whatever luxury you can get the most of and spam upgrades fast (even if it's trash like glitter or super-potatoes). Plus get those resource extraction building techs.  Also a reason I always set resource scarcity to Abundant.


Still a pain in the ass if playing as the Cravers though, as you'll probably conquer much faster than the other races. The days of the early-access Craver-Jesus setup are long since over I'm afraid (iirc laws didn't cost constant upkeep then).

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7 years ago
Jan 24, 2018, 12:16:35 AM

It's only for cravers because they have such high population numbers. You have to get lucky/market buy influence generating luxuries for system upgrades to make it sustainable.

Also you need to prepare for military -> religious switch by picking religious party twice early to be able to unlock the law with just one election when you need it. Otherwise the transition will be VERY painful.


While most party laws are totally not worth their extremely high influence upkeep saints and sinners is powerful enough to warant the high cost.

Updated 7 years ago.
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