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Vodyani starting system balance!

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6 years ago
Oct 1, 2018, 8:43:14 PM
Anelyn wrote:

Easy to fix then right?

As I said, I don't really see what's going on. It looks like some odd calculation with food consumption and gamespeed (along with Gargantuan Population). This isn't the situation you described, as gamespeed is clearly affecting things. 


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6 years ago
Oct 1, 2018, 9:07:17 PM

That's why I said it should be easy to fix, so that playing on slower speeds is same as on normal speed. As in, you won't loose population on 1 planet start.

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6 years ago
Oct 2, 2018, 2:51:52 PM

The fix is to either decouple Vodyani growth from food (which makes sense) or to make food costs scale with difficulty (which makes sense but changes the mechanic itself).

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6 years ago
Oct 2, 2018, 6:03:52 PM

Yeah either, because it's really a BUG that I can play this race on normal game speed just fine, but on endless speed I can't because of reasons mentioned earlier in this thread.

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6 years ago
Oct 11, 2018, 10:34:41 PM

It's because the food consumption formula for some weird reason scales with game speed. I pointed this out here HERE and developers acknowledged it but haven't done anything about it. The fix is to tweak the consumption formula.


Real solution is just not playing on endless speed since it has a bunch of other issues aside from the consumption formula being strange.

Updated 6 years ago.
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6 years ago
Oct 12, 2018, 7:27:31 AM

It happened to me last time, my starting system only have one planet colonized. Other 3 planets are 2 Lava and 1 Ash. With no nearby suitable systems or Minor to leech. I just take a risk with develope new pops and straight to Ash-Lava tech and foods for self sustain. Able to colonize second system at 40+ish turns.

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6 years ago
Oct 15, 2018, 5:50:10 AM

I have a habit of detaching and re-attaching my starting ark, whichresets the starvation somehow. Don't know why.


- Some solutions are: make essence pop growth the only way to grow. (don't like that one)

-Make the vodyani homeworld have enough food to keep growth at +99 turns on turn 0. (decent solution)

-Make leeching action give food bonus 


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