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[KNOWN ISSUE] Performance issues since Update One

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8 years ago
Dec 7, 2016, 4:26:08 PM

Quoting my reply in the other thread:

Hi guys,


Unfortunately, the build sent out for testing over the week-end didn't work out as planned and ended up being less stable than the one that's currently out when tested over a significant number of turns—much to our dismay. Some other blockers reared their ugly head, so both AI team and programmers are back at it.


Again, apologies for the delay. 



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8 years ago
Dec 2, 2016, 7:39:57 PM

Still no luck fixing it huh? =(

That crippling performance as game goes on (it is basically unplayable for me by turn 50) is really killing any attempts to play at all.

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8 years ago
Dec 2, 2016, 4:56:49 PM

I dont know if it helps, but when im playing and the game gets stuck in pending turn, i simply save it, close the game (dosent work if i load the saved game) and resume the turn, it works well until it starts to freeze after about 20/30 turns, then i repeat the process.


My understanding of coding is super limited, but it might be something related to memory leaks?


Keep up the good work :)

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8 years ago
Dec 2, 2016, 3:20:12 PM

Highly unlikely. AI in Endless Space 2 is coded very differently from it was in Endless Legend, so the odds of an issue cascading from one into the other are very slim.

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8 years ago
Dec 2, 2016, 1:31:13 PM

You know there is a similar "stuttering, slowdown" problem in Endless Legend that you guys have never been able to fix? Maybe the two are related?

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8 years ago
Nov 30, 2016, 10:03:12 AM

No more information at this time. We've been able to fix the bug with saves not loading, but this one is still being investigated. We had high hopes late last week with a potential fix in, turns out it was a red herring and not the source of the present issue.

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8 years ago
Nov 30, 2016, 8:20:20 AM

Hi,


do you have any update please, an ETA maybe ? 


The issue is kind of blocker as the game is barely playable in mid-game. 


Thanks



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8 years ago
Nov 28, 2016, 5:00:42 PM

Quick update: we have tracked down the source of these issues to be linked to AI. Our AI team is still investigating.



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8 years ago
Nov 25, 2016, 9:20:11 AM

We are following some leads, we'll keep you posted on status updates.

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8 years ago
Nov 25, 2016, 4:17:57 AM

Thank you for noting this, hopefully it's an easy fix! 

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8 years ago
Nov 24, 2016, 6:50:18 PM

Guys, just a question.


All of the issues, both on topic, and below:

https://www.games2gether.com/endless-space-2/forum/114-bug-reports/thread/22251-crazy-access-to-registry-procmon-log-included

https://www.games2gether.com/endless-space-2/forum/73-tech-support/thread/21216-gradual-crippling-performance-as-a-game-of-endless-space-2-progresses

https://www.games2gether.com/endless-space-2/forum/73-tech-support/thread/22212-battle-graphics-really-demanding-after-patch?page=1#post-220617

https://www.games2gether.com/endless-space-2/forum/114-bug-reports/thread/22259-pending-turn-and-loading-save-infinite-hang

https://www.games2gether.com/endless-space-2/forum/73-tech-support/thread/22243-can-t-load-the-savegame-as-ue


All of those can easily be seen just playing the game that you are making, just 40-50 turns or so.

There is no need for super QA or obedient slaves community feedback - it is easily seen with naked eye.

So, how exactly does this make into a release build?


I just find it hilarious, because you, yourself highlighted the "performance improvement" as one of the patch highlights in your patch1 release stream on Twitch, you see?

Updated 8 years ago.
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