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7 years ago
Jul 6, 2017, 10:01:30 AM

I'm not sure if it will be fully feasible currently.


Not making colonizers - Can be done using existing Lumeris code

auto-razing systems when conquering them - Can be done using existing Vodyani code but will still leave the X's Hunting grounds for a few turns + what benefit would conquering systems give, there isn't a stockpile mechanic.

Brainwashing Minor Civs - Can be done using existing Vodyani code

one inhabited system with no pop limit - Can't be done, planets have a max cap of 14 and the home system always only has 4 planets leaving a cap of 56.

(Edit: Might be possible See : My Post Below )

systems within the sphere of influence gives the home system a portion of the planets' FIDS - Can't be done + uncolonized planet FIDS are tiny this feature is not really beneficial to the faction

systems beyond the sphere could be exploited with outposts. - No Idea if this is possible I would have to see if system levels are hardcoded or not.

Updated 7 years ago.
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7 years ago
Jul 6, 2017, 6:57:43 AM

In Endless Legend, the Cultists stay in one region and build up one city for the entire game. They cannot make colonizers, and raze other cities when they conquer them. For population units and resources, they convert minor civilization villages to their side, sort of like brainwashing in Endless Space 2. My idea is to have one inhabited system with no pop limit. All the systems within the sphere of influence gives the home system a portion of the planets' FIDS. Maybe the systems beyond the sphere could be exploited with outposts.

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