The Default Religious Law and Auto Siege 5 years ago
Is it intentional that when you have Religious as your Leading politcal party you automatically siege any system that is not at Peace with you? I find that to be really frustrating because it leads to diplomatic situations where you end up upsetting an AI faction when you had no intention of being aggressive. Most commonly, my explorers are orbiting a system only to harvest the curiousities, but because they have a starting weapon module, they will auto siege the AI (when Religious) and tick them off. Is there anyway to not auto siege just because you are in Cold War and have the default Religious law, other than to remove all weapon modules from your explorers? I can't imagine this is deliberate by design.