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Suggestion about assimilation, pops and warfare/elections/politics

MilitaryElectionsPopulationPoliticsSystem Management

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8 years ago
Nov 28, 2016, 8:04:20 PM

First of all: english is not my first-language: please excuse my choice of words (partially using translator)


Assimilation:

The problem: In my present game I'm in round 185, play the Sophon, and have gathered a system with 38 pops in the center of the galaxy. The growth and spread of influence is extrem fast and big and the other races are rapidly assimilated by this. The assimilation process is also much to fast (about 5 - 10 rounds/system). So if you are the first who can research this (in era 3 - cultural invertics), you are pretty unstoppable and it is enough to defend.


suggestion: I think it should be not be possible to assimilate (at least major) factions - I think the influence should reduce the enemys fids and make them unhappy. The growth of the sphere should be slower.


Population:

The problem: I know it is somewhat difficult to deal with such a subject in our day, but to have no (or very little) influence on racial growth is frustrating. Even if the majority of the population belongs to a certain race, is a ratio of approx. 50:50 in the neighboring systems of the homeland. With a gap of only one system, then it is 100%.


suggestion: Make it possible to choose who is the primary race and who settle the systems. Give also the possibility to change the population composition and to transport pops to other planets.


Warfare/elections/politics:

The problem: The influence of production (buildings) on the political parties is much too great (in a quest, that's okay). With increasing duration of the game, the influence of the military parties is more than just overpowering. I did not manage to get the researchers close to the leadership of the militaristics. If the people are satisfied with the work of the government anyway, why should the party landscape change in spite of this? And at some point you have to come to a war. This is the charm of expansion and conquest of space. You just have to build spaceships, whether for attack, or for defense. You want to see how they fly and fight. In the present case, only the party of the militarists would be needed from a certain area. It would be very unfortunate if one had to change his playing style irrevocably.

suggestion: We need more influence to the political parties, not only by bribeing or discrediting, also by satisfying the people. I think, if you do a good job, you do not necessarily have to change the side. More choice at the Academie would not be bad as well.

I would be interested in how you think about these things and look forward to your answers.

Updated 3 years ago.
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8 years ago
Nov 29, 2016, 1:10:50 AM

I think the influence sphere should make it easier to invade, but should require at least having a fleet in orbit to assimilate the colonized system.  The idea that some influence "political signal from CIS-OORT Satellites" is able to just convert an entire population of a star system in about 8 - 10 years seems a bit far-fetched.


I am hoping migration and meaningful population control will be added at some point, but I also hope the static 300 population growth threshold is replaced with something more exponential, like ES1.  Population is a runaway train on decent planets and a lack of population control is bad.


I would be happy to see more contributing factors to different political ideologies.

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8 years ago
May 28, 2017, 8:45:31 AM

I wholeheartedly agree that the military popularity growth is insane in the current version. In my previous game (Sophon) militarists consistently had 60+%, whereas scientists varied between 20-30%. Despite the fact that I prioritised science buildings, and was way before everyone else in science, my people still preferred militarism, primarily because my two arsehole neighbours, the Vodyani and the United Empire, were consistently declaring, and losing, wars against me every 20-30 turns or so. I ended up destroying the Vodyani and allying with the United Empire, but it still didn't "fix" my people, so I had to switch to Republic for some good old-fashioned election rigging.


As for the current assimilation system, it is, quite simply, just annoying. I ended up having to culturally assimilate my ally, the United Empire, costing me a lot of disapproval (11/6->16/6 overcolonisation) because the alternative was them assimilating my fringe worlds, which were an important part of my resource production. I had total dominion on the side facing my capital, whereas the UE was about to take control of my systems on the other end. (My Empire existed on both sides of them because I rushed a colony ship through their territory during a ten turn treaty after defeating them, again.)

Updated 8 years ago.
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