Hi !
Currently, it seems that every spacecraft can be build in every systems.
I feel uncomfortable with that. And, actually, I think it will need really specialized infrastructure to build big ships...
That's why (I think) we can take advantage of the planetary specialization : it may be interesting to have a planetary specialization related to spacecraft building.
Let's imagine a planetary specialization "Space shipyard" that allow you to build the biggest ships (cruiser, battleship and dreadnought).
We can imagine that smallest spacecraft (civilian, corvette, destroyer) can be build on every system but with a reduced cost on "Space shipyard" specialized (-10% cost production for example).
Space shipyard :
- Allow to build the biggest ships (cruiser, battleship and dreadnought).
- Reduces the production cost of smallest spacecraft (civilian, corvette, destroyer).
- A planet with such a specialization may produce extra dust (construction and selling of civilian/commercial ships) when the current system construction is not a ship.
- When a ship is under construction, this specialization may produce extra science (engineering).
- At the end of each spacecraft construction the "Shipyard" may gain experience.
- It may slowly loose experience if not building spacecraft.
- The experience may unlock levels that gives a reduced cost production and reduced strategical resource consumption for spacecraft construction.
What do you think of this idea ?
PS : sorry for my very bad English.
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