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Award Influence for Victory in War

System Management

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8 years ago
Dec 5, 2016, 8:45:07 AM

Response from post in design section.


Influence way to strong and game breaking.


Influence needs to be down scaled, or suspended during war.  

After each engagement influence should be awarded in favour to the  victorious player and adjusted on map.  

Updated 4 months ago.
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8 years ago
Dec 5, 2016, 7:08:26 PM

I agree.  There needs to be a steeper falloff as distance from the originating system increases.  The "Influence Snowball" is just way too powerful right now.


Also, some structures you can build - Propaganda Centers, maybe - that significantly reduce the effect of alien influence on that system, would be nice.

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8 years ago
Dec 5, 2016, 8:01:46 PM

I think your suggestion to Award Influence for Victory in War is very good.


I recommend making that the title of your idea.


The devs are aware of the influence spreading too quickly, and are working to correct it, having commented on forum posts to that effect.

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