Idea: Have a Population Management screen that lets you control newly acquired populations. Can they vote in the Senate? Can they migrate? Can they serve in the military?
***Some of this might already be covered in Update 2 "General Population and Senate improvements" but I'm not sure what's coming, so I'm putting this here :)
Using History as an Example: Being able to promote a population to a full, legal status and leaving the others as subjects (much like the Roman Empire did) would allow the player much greater control of what kind of empire they want to be. It's an extremely rare case in history where one group will overtake another group militarily and then immediately treat them as equals.
Added Depth: This could affect things like a planet's morale and production, and even relations with other factions. It would give more meaning to integrating minor factions rather than taking them over militarily. Perhaps it could lead to events where populations flee one empire to neighboring empires where they are treated as equals. Lots of possibilities and it would be easy to expand on it if the original player management was there.
In-Game Example: While playing as a militaristic UE, I conquered the Lumeris home planet after denying a truce twice. My people were pissed, but the Lumeris planet was mine. At the next election from the senate, there was a backlash from my actions. The pacifists had taken hold!
At first, this was really exciting as a player because I thought the discontent from war had spawned the pacifist movement. Later... I realized it was because I had overtaken a planet that was severely pacifist and their citizens (whom I was subjugating) had the same voting power as my own.
Yes, I could have technically razed the planet and murdered them all, but there has got to be a middle ground where I keep my empire's identity while not slaughtering an entire planet full of people :)
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Nevac
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O King..... Long live the king, May he reign...forever. May his strength fail him never. First in battle last in retreat. Even in death...
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