What if the weapons that you put on your ship when designing had a new layer of damage types. For example, let's say for "Slugs" that they get a new type of damage called "Armor Piercing", or "Kinetic Damage". Armor piercing would do extra damage to the hull and maybe disable systems on or within the ship that would be repaired over time, or in a friendly port. Kinetic damage lets say does more damage to the hull, depending on how much "Kinetic Damage" the ship takes, let's say that it costs more to repair.
Lasers cannons would also get the "Armor Piercing" trait, but instead of doing extra damage to the hull or disabling systems, they would decrease the amount of manpower that that ship carries making it harder to invade others systems. Laser cannons could also temporarily decrease shield count on that a ship, the ship for example, would have to wait a turn or so in order to have full power or full shields on that ship. This is just an idea that could add a new layer to the laser cannons these traits would also scale with the increase in technology and faction traits.
Laser Beams lets say that they also reduce shields, but have chance to take out leaders of the ship, limiting the movement points on that ship for a turn or so, or making the strategies of that fleet not as effective as they would with commanders.
Of course this is just an idea, also I want the community to help me expand upon this idea, I think it would be really cool to have a new layer to damage and space battles in the game making ship design more complex, making you think about what you should design ships around to make fighting your enemy easier or harder.
Comments
samsonazs
Enthusiast
"Idiots try to maintain order - A genius can control chaos"
samsonazs
Enthusiast
29 200g2g ptsReport comment
Why do you report samsonazs?
Are you sure you want to block samsonazs ?
BlockCancelAre you sure you want to unblock samsonazs ?
UnblockCancelModerate comment
Annotate comment