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Food as a Marketplace commodity

PopulationMarketplaceSystem ManagementEconomy

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8 years ago
Jan 23, 2017, 4:57:43 PM

I think that food should be added as a buyable/sellable commodity on the Marketplace. Currently, when a system reaches the population cap, all the food that system is producing goes to waste. If you could buy or sell that extra food on the Marketplace, you would be able to make that wasted food useful, while also being able to acquire some extra food from the Marketplace if you ever want to boost the growth of a system. I am assuming that some mechanism is going to be added to allow you to also redistribute food between systems in your empire, which would give you an interesting choice about where your extra food will go, externally or internally. This could also connect to my idea here: https://www.games2gether.com/endless-space-2/ideas/323-soft-population-caps, as a place to allocate the food that is making your systems grow too far past the soft cap.

Updated 2 months ago.
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8 years ago
Feb 4, 2017, 4:01:20 PM

They can always introduce a system similar to Endless Legend where you could produce stockpiles of food and industry and either sell them or hoard them until you need them. I really liked that mechanic and can't see why it wouldn't fit thematically into a space game.

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