Hey guys, saw this discussion about Black Holes in ES2 over on the Steam forums; these guys have some pretty solid ideas, so, I told them I would post it on the G2G platform in hopes some of these awesome ideas can be realized!
Hi everyone, Hi DevTeam,
At First, id like to thank you for creating a sequel to such an awesome game !
I am a big fan of astromy, so id like to share some ideas with you guys on ES2:
First: I think in terms of realism there should be a supermassive Black hole in the Center of every playable galaxy in ES2. Not only because its looks super cool, but also in gameplay terms..every star system is orbiting this giant mass in the center. It has been proofed by modern Astology and Astronomy that supermassive Black holes played a central role at creating galaxys.
Second: I think there should be stellarmass Blackhole-systems. Just like a normal system with stars in it, there are numerous objects orbiting this black hole.. and reaserching those things should bring great perks with it.. like get to know the singularity beneath the event horizon or something.. maybe u guys at the DevTeam can figure something out ? ;)
Third: You sould also think about a way to implement Pulsars/Magnetars and Neutronstars in the game... they are very importand (and deadly) stellar objects in the Universe..not to implment them in the game would be a huge waste of potential...
i hope that my ideas are kinda helpful..
D4rKIt would be nice (but probably too grandiose) to add black holes as a new game mechanism. They shouldn't just be eye candy.
- New faction: the End-Lost :) Their "homeworld" is the accretion disk around a supermassive black hole at the center of a galaxy (or the center of one lobe; see below). They, and their ships, are made of collapsed matter. Their techs are based on control of gravity. They win by causing enemy ships/fleets/planets to physically go into orbit, or something totally unstoppable like that. They randomly pop into your game in Era V ...
- Uber-quest. All factions see an Era V tech: "Curvature Modulation". Completing this enables their ships to explore into the vicinities around compact stellar objects. This opens up new map zones, similar in spirit to the way Warp Drive in ES1 opened up wavy-line jumps. Then the players realize that the "dead" space toward the center of each galaxy is actually /full/ of links to new resources. Some of these links are already inhabited ... (by the End-Lost, say hi)
- Galactic calamity. Your 2-ring map actually contains two supermassive black holes (one in each ring). They are spiraling in around each other. Every 40 turns, all constellations physically change as the stars themselves move around (some get closer). Entire constellations can pivot and stretch, so that you're now adjacent to UE. All factions can research the uber-quest tech to go visit their local End-Lost. Maybe everybody else in both rings must ally against the two End-Lost (or all ally with one of them against the other one). Meanwhile, both End-Lost players are trying to accelerate/perturb/speed up the in-spiraling so as to make the other one fall off the log. As the End-Lost players research their techs and build their Gravity Well wonders, the pace of the spiraling speeds up :) End-Lost era VI tech would be: to launch an entire /Sophon constellation/ at the other ring's Craver constellation. Cravers respond by wearing Horatio constellations like armo - Gilmoy
link to original post: http://steamcommunity.com/app/392110/discussions/0/135507548125024412/?tscn=1485942136
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