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Resource limit removal

MarketplaceSystem ManagementEconomy

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8 years ago
Nov 18, 2016, 2:50:07 PM

As written in the caption, I suggest the removal of the resource limit of 1k. Maybe moving it up to a higher digit, maybe remove it completly, but 1k is definitly too low. 

In the late game of the biggest galaxy (I assume 128 systems * 133%) 1k of ressources presumably won't be enought when invading several systems and rebuilding them at once or building gigantic fleets.


I don't know how the inflation system will work when released, but if more Dust is needed, why shouldn't there be more of the other resources to trade with?

Updated 8 days ago.
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8 years ago
Nov 24, 2016, 5:26:21 PM

I thought of both, because Strategic Resources are needed for big Fleets and Luxury Resources for System Developement after a big Invasion.

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8 years ago
Nov 24, 2016, 8:58:46 PM

Edit: With the trade route incomes I think the Luxury resources are okay


(looks like editing comments is still not possible)

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8 years ago
May 12, 2017, 2:08:42 PM

When I play a trade-focused game I usually end up with 2-3 luxury resources that max out every 3-4 turns. It's annoying to hop over to the marketplace and realize that I forgot to sell them and have been wasting money as a result. Another option (if they want to keep the resource cap for some reason) is that resources produced over the 999 limit are automatically sold. I'd be fine with that too.

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