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Graphic effects.

Ship DesignSpace Battles

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8 years ago
Mar 26, 2017, 1:11:51 AM


Hi, I would like to suggest something that will add depth to the space battle and will not consume much resources.


During space battles that in my opinion look pretty good, I would like 
when the ships shoot could damage the modules 
(in the beginning it was probably in the plan of visualizing space battles).
 This is the case for a bursting engine that stops functioning or
 exploding a fire station. If we have rocket launchers it is possible 
to penetrate the hull and explode the ammunition magazine that 
will spread the ship on parts, etc.
At this point I would like to point out that the ships that are destroyed 
do not disappear, now we see an explosion and nothing is left.
 When the ship is destroyed it should break up into many smaller 
ones and some larger parts that are already in space drift there. 
It should appear frozen water or any trash, and it should all be nice to 
drift there and be visible all the time. Dead crew could also orbit etc.


Gentlemen of Amplitude have done a great job, but in these 
battles something is missing, the first, fourth and maybe fifth, 
then later it is usually just a quick fight.

In conclusion, I lack a lot of molecular effects like smoke, dust 
and falling off parts of the stacks that do not disappear and do 
a real obstacle to the bullets, for example.





I invite you to discuss in the comments. 

We welcome comments and any ideas related to the topic.

Updated 2 years ago.
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8 years ago
May 30, 2017, 11:03:03 AM

I think this is a secondary thing. The most important is do a effects more impresive and improve the camera. I wanna see my ships fight without give me epilepsy.

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