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Levelsystem for Trading Companies

Trade CompaniesSystem ManagementEconomy

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8 years ago
Apr 1, 2017, 7:41:36 AM

I love to play ES2 already, but one thing I do not really enjoy is the upgrade system of the trade routes. It feels like: "Oh I have enough gold, so I just buy another freighter and soon another one and so on." So basically my suggestion would be some kind of level up like the hero-tree:

After some time after establishing a new Company, it would level up automatically and you could choose between a bigger income of gold generated by it, or more strategic recources, or luxurary, or science. You get the basic idea. So for each trading company you could set some kind of main focus or level up all recources equally, but less spcialized. I think this would make trade route much more interesting than the click to upgrade feature that is implemented right now, which is only sanctioning you, if you forget to upgrade the fleet and in my opinion not doing much more in terms of strategic gameplay.

Updated 2 months ago.
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8 years ago
Apr 3, 2017, 7:46:37 PM

The current system is boring. That's simply true! I already voted for this, but I still think, there are some problems:

A very simplified version of a skill tree per trading HQ, or one complex skill tree for all trading HQs ?

What happens, if you decide to scrap one HQ in order to place it somewhere else? Will every skill point be lost, or should the skill tree stay unaffected?

If one HQ gets conquered by the enemy - and destroyed, due to the fact, that the enemy already has five HQs - what will then happen to it's skill points?

Also the "investment" approach should be kept. But then it's increasing the growth of the HQ, like current approval of minor factions.


Nevertheless, good idea!

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8 years ago
Apr 3, 2017, 8:48:26 PM
Aimer wrote:

The current system is boring. That's simply true! I already voted for this, but I still think, there are some problems:

A very simplified version of a skill tree per trading HQ, or one complex skill tree for all trading HQs ?

What happens, if you decide to scrap one HQ in order to place it somewhere else? Will every skill point be lost, or should the skill tree stay unaffected?

If one HQ gets conquered by the enemy - and destroyed, due to the fact, that the enemy already has five HQs - what will then happen to it's skill points?

Also the "investment" approach should be kept. But then it's increasing the growth of the HQ, like current approval of minor factions.


Nevertheless, good idea!

Well, if you ask me, I d tend to the simpler skill tree per HQ. This way you can have different Companies and I guess the whole system would be a bit more straightforward, but still as complex as you want it to be. To your second question I d tend to the version in which the company simply uses an HQ, but does not go down with its loss. That way a Company pauses if you scrap their HQ or it gets lost due to war, but can start trading again as soon as you build your next HQ. (The highest Company would use the first HQ that is built, if more than one is pausing.)


I like your idea of the combination of investment and skill approach, but I would suggest, that you can only invest, if your comany reaches a new level or maybe with event-decisions , in order to prevent the system to become a more complex version of the current one. I think the investment has to follow certain rules apart from simply having the dust.


So far my suggestions to your questions. Thank you for your thoughts. What do you think about it? I'm eager to know. :)


Updated 8 years ago.
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