As we have the technologies to construct terraformations, I consider there should be some options to construct anomalies, or artificial anomalies, to get planet modifications.
Each planet should have a limit to have only one anomaly. But because of this limit, there should also be options to construct a purge to total remove an anomaly, and then construct a new one.
And these should be very expensive and advanced tech, it may settled in tier V techs.
And I wonder if there is available now to make a mod that could do so.
I have noticed that you have classified the anomalies in the "AnomalyDefinitions.xml" . And we have "ConstructibleElement_AnomalyReductions.xml" , but it will be complex to classify how to add or remove an anomaly to a planet. And create a new .xml would also be a mess.
Anyone who also have ideas of this plz leave a comment.
Comments
Deadcurze
Academy Shadow
Lasers beat kinetic weapons every time. Why? The rule of cool demands it.
Deadcurze
Academy Shadow
15 800g2g ptsReport comment
Why do you report Deadcurze?
Are you sure you want to block Deadcurze ?
BlockCancelAre you sure you want to unblock Deadcurze ?
UnblockCancelHoJo
Celestial Human
Curiosity · Loyalty · Faithfulness · Proficient · Unity · Confidence · Adaptiveness · Harmony · Perseverance · Determination
HoJo
Celestial Human
23 000g2g ptsReport comment
Why do you report HoJo?
Are you sure you want to block HoJo ?
BlockCancelAre you sure you want to unblock HoJo ?
UnblockCancelbran2k7
Pro Z'vali
Why don't they consult me first?!
bran2k7
Pro Z'vali
19 100g2g ptsReport comment
Why do you report bran2k7?
Are you sure you want to block bran2k7 ?
BlockCancelAre you sure you want to unblock bran2k7 ?
UnblockCancelModerate comment
Annotate comment