In the late game, there should be a technology that allows ships and fleets to jump from system to system. This tech should have a limited range based upon the ship with the lowest movement points in the fleet, and would consume all the fleet movement points; furthermore, if thought to be unbalancing, it could also require costs and detrimental effects like an inability to attack or invade after the jump, penalties to armor or shield absorption, multiple turn cool-down before reuse, strategic resource cost, of any combination thereof.
Jump Drives
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grntbgr
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8 years ago
May 27, 2017, 9:39:21 PM
Updated a month ago.
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