Response from post in design section.
Influence way to strong and game breaking.
Influence needs to be down scaled, or suspended during war.
After each engagement influence should be awarded in favour to the victorious player and adjusted on map.
cjfoster1960
Newcomer
Response from post in design section.
Influence way to strong and game breaking.
Influence needs to be down scaled, or suspended during war.
After each engagement influence should be awarded in favour to the victorious player and adjusted on map.
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_Pax_
Oddity
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Oddity
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Spark Impulse
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Spark Impulse
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