GDD says:
each turn the difference between the influence generated by the influent system and the influenced system is added to a gauge. When the gauge reaches a certain positive threshold, the system is ready for conversion, which needs to be bought in Influence.
It's looks very odd to me if Happy or Ecstatic people could decide to look for better life in other empire. You know, they're already happy.
How about ignoring an influence pressure if mood is very good, or decrease mood first (because of jealousy)?
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_Pax_
Oddity
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The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.
DEV SpaceTroll
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