Description
Add a minimum number of turns that a law needs to be enacted for.
Suggested number of turns (happy to consider adjustments).
3 - Fast
5 - Normal
7 - Slow
10 - Endless
Philosophy
Currently laws can be swapped in and out whenever the player pleases. This has the downside of making decisions about which laws to implement less meaningful. Having a minimum number of turns between changing laws means that the player needs to think carefully about which laws they want to implement, and when they are going to implement them. For example, if I'm going to be switching political parties, I should hold back on implementing any new laws to make way for the other options.
Advantages
Not only does this allow for more meaningful decision making and rewarding the player for careful planning, the minimum number of turns allows for a more diverse set of law types that would otherwise be subject to abuse. For example, imagine a law that allows the Riftborn to increase the number of turns of that a singularity exists for. This is not currently implementable, as the player could switch to this law, cast the singularities, and then replace the law. The minimum number of turns ensures a cost for any law enacted. Another example might be a law that allows for cheaper market purchases, or more profitable market selling. Again, under the current system this is open to abuse, but a minimum number of turns on enacted laws would ensure that the player always incurs two costs: 1) The influence cost and 2) The cost of an occupied law slot.
Implementation
a) There needs to be a clear indicator to the player that if they enact a law, they will not be able to replace it within the given turn time. This keeps the game honest and stops any potential frustration over misclicks or hasty decision making.
b) There should *maybe* also be a notification (like there is for tactics) that informs the player that they can now replace a law if they desire. This has two advantages and one disadvantage. The advantages are that it keeps the player informed, and it reminds them that laws are an important part of the empire (it's easy to forget about your government when there is so much else to be thinking of). The disadvantage is that it does result in extra popups, which could get irritating.
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