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Different economical systems

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8 years ago
Apr 9, 2017, 4:48:35 AM

writing this while like really tired so bare with me.. Yknow what this game needs? This game needs communism. And other systems. Dunno how it'll work, but it'd be cool

Updated 7 days ago.
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8 years ago
Apr 11, 2017, 5:14:26 AM

your idea makes me think it may be applicable in revamping the  trading company gameplay. There's a discussion here in this idea:


https://www.games2gether.com/endless-space-2/ideas/578-levelsystem-for-trading-companies


perhaps, choosing communism would allow greater proceeds from internal trade routes and capitalism could boost foreign trade routes, but at the expense of internal ones (since the free market will absorb some of the output.)  there are other economies out there...feudal, mercantile...I can't think of many others.


I'd actually like to see an economic system in this setup that greatly diminishes the luxury goods, dust, and science traded on routes, but boosts strategic resource production.  Perhaps Industrial-syndicalist?


Actually, the Syndicalist model could work to emphasize different revenues from trade routes, and perhaps it could be set on a per-company basis.

So, Scientific-syndicalist would produce more science on each route, but hardly anything else.


And in my moment of inspiration:


perhaps anarcho-syndicalist could boost happiness along the trade-route.


Not sure where else the economic system could be applied, but good seed of an idea. 


I may continue thinking about this and formalize the suggestions I made here in my own idea thread.

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