Logo Platform
logo amplifiers simplified

Cravers should not lose approval when refusing a peace treaty

System ManagementMajor FactionsFactions

Reply
8 years ago
Apr 30, 2017, 11:22:54 PM

Cravers should not lose approval when refusing a peace treaty. In my current play-through as the Cravers, I'm a few turns away from destroying the Vodyani but all my systems are in chaos and the FIDSI are suffering. Why? The Cravers like being at war. The only way I can keep my systems in order without using my few luxuries is to suppress them which uses manpower. To keep my manpower up I have to activating chain-gang (or whatever it's called that turns a pop into 300 manpower). I'd be ok with the activating chain-gain to suppress rebellions but it's really taking a toll on my ability to stay competitive.


UPDATE: It appears you get this ability in the Cravers quest-line in the final release.

Updated 5 months ago.
0Send private message

Comments

Reply
Copied to clipboard!
8 years ago
May 1, 2017, 8:47:01 AM

Had the same problems, I kept researching approval tech, which made my fleet weaker, but in alpha version the AI is retarded and can't build ships that counter yours,

so all you need is one lucky find of titanium slugs or plasma beams and you win every fight with low live armies. Also that quest ship you get early helps a lot when invading.

But all together I agree, approval settings for cravers are stupid.

0Send private message
8 years ago
May 23, 2017, 10:52:01 AM

I haven't made use of it since launch (trying the one route politics), but pre-launch if you are under militaristic law you can accept the truce, but at no influence cost re-declare the war that very same turn at no discomfort. In fact this was/is a bit broken as the treaty payment would continue, despite you breaking the truce. 

+50 dust each turn while I take your planet? 

Updated 8 years ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message