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8 years ago
May 22, 2017, 12:43:42 AM

End-game technologies that can be researched an unlimited number of times providing small bonuses to various areas such as ship weapon damage or dust production. It makes the game a little more space opera-like for those of us who like that sort of thing, as well as giving more of a point to building up a lot of research infrastructure, only to have to tear it down later.


These technologies could come after the research of the victory technologies, assuming that victory condition is turned off, or its own separate research tier.


Alternatively this could be implemented as a mods only option, meaning that someone would have to mod the technologies into the game. If this was implemented with technologies in the base game an option to turn it on or off for those who do not want to use it for whatever reason would be good.

Updated 24 days ago.
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8 years ago
May 22, 2017, 7:52:10 AM

Sounds nice, could give a bit of an extra to continue a game after you've met victory condition (or if you turned them off).

The idea of en infinite powerfully fleet vs a factory that pumps out an infinite amount of ships. There should be some limits though unless you want out of bound numbers causing errors everywhere.


What would be nice is that there is a risk to going endlessly into technology. It could be that each time you redo a research you are % more likely to cause an universe wide catastrophe a bit in the line of how the endless met their end. All powerful, all knowledgeable or all sentient could have their own nemesis and downfall. Evil dust turning all planets barren, suns dimming and turning systems to cold, perhaps all species have a mental collapse making them lose science production over time. Your powerful automated factories pushing out fleets to annihilate you etc. etc.


Now that I write this it makes me think of the risky science events in that other strategy game. That can cause various lategame challenges.

Updated 8 years ago.
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8 years ago
May 23, 2017, 1:58:55 AM


Ozgwald wrote:

Sounds nice, could give a bit of an extra to continue a game after you've met victory condition (or if you turned them off).

The idea of en infinite powerfully fleet vs a factory that pumps out an infinite amount of ships. There should be some limits though unless you want out of bound numbers causing errors everywhere.


What would be nice is that there is a risk to going endlessly into technology. It could be that each time you redo a research you are % more likely to cause an universe wide catastrophe a bit in the line of how the endless met their end. All powerful, all knowledgeable or all sentient could have their own nemesis and downfall. Evil dust turning all planets barren, suns dimming and turning systems to cold, perhaps all species have a mental collapse making them lose science production over time. Your powerful automated factories pushing out fleets to annihilate you etc. etc.


Now that I write this it makes me think of the risky science events in that other strategy game. That can cause various lategame challenges.

Might be an interesting idea where researching these powerful technologies enough times comes with increasing risk.

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8 years ago
May 30, 2017, 12:50:36 PM

i would be fine with repeatable end game techs with some minor bonuses, just some research sink in the late game that is not totally useless. alternativly a building that converts research into something else if you do not research anything.

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8 years ago
Jun 2, 2017, 12:37:08 AM
tesb wrote:

i would be fine with repeatable end game techs with some minor bonuses, just some research sink in the late game that is not totally useless. alternativly a building that converts research into something else if you do not research anything.

I think they had those in the last game, not sure if there was one for science conversion though.

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