Had this idea when looking at the Luxury Resource thread, and had this as a new feature to address resource flood.
Basically with the bonus to resource gathering technologies and laws, you can feel pretty set off of one resource deposit and by late game have more resource then you know what to do with. In Endless Legend even in the late game I always needed more Glassteel and Titanium. You would just never have enough.
In Endless Space 2, there just really isn't enough places to spend it. It's in the design I think. You will get far fewer resource deposits on average, but there is technology to make up for it. This means that you are either drowning in a resource or you have absolutely no natural access to it.
My solution is to have a resource transmutation system where you spend lower level resources to create high level resources. It would be Technology that you would have to unlock, but you would build it like the Population-> Manpower improvement, where it last a turn (or however many turns) costs X of the lower level resource plus a certain Industry cost that would determine the number of turns that it would take. Once it's done, you would gain the specified amount of resources.
It would also make the market more interesting, where you might have a little more speculation/tension as to the decision to buy it in the Marketplace or just make them yourself. Right now, it's more just a case of if I need it, and it's there, then I buy it.
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