As you know, we are going to release the Beta version of Endless Space, later today. We thought you might be interested in the release notes so here you go:
Steph'nie wrote:
This list is work in progress, as we are still working on the beta release.
0.42.0
CHANGES AND ADDITIONS
- Added the multiplayer.
- Added the French language.
GALAXY VIEW
- Fixed several bugs concerning the galaxy generation.
- When more than one other faction is stationed in a system (regardless of the fleets quantity), the player is now able to select which one he wants to attack.
- Modified the star systems labels in the galaxy view. You can now see the current production, the hangar capacity and the link between resources and planets.
- The user can now access a system hangar from the galaxy screen if there is no fleet in orbit.
- Added a chat console. "Return" key is now used for chat in multiplayer. Numpad-Enter does still end turn though.
- The player can open the Pause Menu by using ESC.
SYSTEM VIEW
- When the user selects any action on a system in the empire management the system is highlighted.
- Added some population feedback on planets in the system/planet view.
DIPLOMACY
- Diplomacy should be smoother due to a fix on the trends now being capped.
- The attitude value has a greater impact on the terms negotiation.
- The player is able to offer resources along with peace.
- Modified the cease fire term.
- Cooperation agreement now takes 30 turns to become a full bonus.
- Turn 0: malus (-50% to trade routes)
- After 15 turns: no malus/bonus
- After 30 turns: bonus (+25% to trade routes)
PATHFINDING
- Fixed several bugs concerning the pathfinding.
- Fixed an issue where the moving fleet always tries to use up all the movement points.
- The user can select a specific route for a fleet to take when moving:
- You can now queue movement orders by pressing and holding down SHIFT
- You can now force a fleet to move through empty space by holding down CTRL.
- If you wish to queue movement and travel through empty space press and hold CTRL+SHIFT.
VICTORY CONDITIONS
- Modified the economic victory formula:
Economic victory points needed = 500000 + 5000 * (number of systems) - 40000 * (number of players)
FACTIONS
- Added the Amoeba, Sower and Pilgrims factions.
- Cloning trait has been boosted and now Horatios will have +1 food on all planets.
- Deadly Weapons decreased for Hissho, increased for Cravers. Hissho still have the best bonus.
- Changed Amoeba diplomacy bonus so they can't have war bonuses.
- Modified the Cravers diplomacy tech tree.
- Removed Cravers' Diplomacy2 and changed their Diplomacy1 (only ceasefire exchange choices)
- Tuned down the science rate from the Sophons.
INVASION
- Changed all invasion mods' values (increased) and some effects.
- Now Ground defense is displayed as: "+X Defense per [pop] on System".
- Ground defense is now defined by the system's position compared to player and opponent frontiers.
- Inside player or ally frontiers: 20 Def
- Neutral (isolated Outpost): 15 Def
- Outpost inside enemy frontiers: 12 Def- Greatly improved Defense bonuses on improvements (5 to 20 => 12 to 100).
- Updated Ground Defense bonuses from Melee attribute (+2 => +5, +5%).
HEROES
- The hero hiring cost now changes according to number of heroes already in service.
- Changed the value of HeroAbilityAdministrator04 & 05 (Minister of Propaganda 1 & 2). We don't want players to be able to nullify overpopulation maluses too soon; on a Hero it could become available after 30/40 turns.
AI
- AI personalities have been reinforced to better fit their faction.
- The AI is aware of the neutral zones.
- Less weapon and defense mod bonuses for the AI on Normal to Impossible difficulties.
- Improved the military AI: colony ship protection behavior.
- Changed negotiations method for the AI for treaties and exchanges.
- The AI will now give a much greater attention to colonization techs if no system can be colonized by his colony ships.
- The AI will more likely start by making planetary improvements first on a new system (and that building will be Food or Industry).
RESEARCH
- Removed the bonus on all planets on System Improvement Food 1.
- Switched Food 2 with Food 5.
- Lowered dust bonus on Dust 5 improvement.
- Merged the Diplomacy Bonuses 3 and 4.
- Corrected the MP values of the second-to-last weapon mod of each type; corrected MP values of defense mods.
- Added 4 technological unlocks into the exploration & expansion tech tree.
TRADE ROUTES
- Trade route brings in more Science and less Dust.
- Corporate Trade routes bonuses (% and Wit multiplier) decreased.
MISC. (GAMEPLAY)
- Increased disapproval due to overcolonization.
- Increased Dust malus for systems outside frontiers (depending on territory : player/ally/neutral/enemy).
- Slight increase of overpopulation disapproval.
- Added "overcolonization disapproval reduction" on Star System Approval buildings.
- There were no maluses to Food and Science during blockade. Just added them: -25% food; no Science (x0).
- Monopoly bonuses for the strategic resources have been temporarily removed.
- Reverted to bonuses without overcolonization malus decrease; those effects have been moved to new tech unlocks.
- No Overcolonization disapproval on Outposts. It will be added only when changing to colony.
MISC. (GUI)
- Removed the achievement score on the end game screen.
- Added ship level feedback on ship icons.
- Improved the scroll bar system.
- Modified the tutorial system.
- Removed some useless scrollbars.
- Modified the fleet/system selection panel when assigning a hero.
FIXES
IMPORTANT FIXES
- Fixed an issue where upon reaching level 11, ships lose all their XP
- Fixed an issue where the "Emergency Shelter" battle action causes a crash.
- Fixed an issue where an assert message appears when the user attempts to transfer ships from the hangar.
- Fixed an issue where a fleet can be invisible.
- Fixed an issue where a null reference exception appears after an invasion.
- Fixed several issues where sending gifts to the AI has no effect.
- Fixed an issue where the user receives an assert message if they Right Click during the loading screen.
- Fixed an issue where the empire management AI has an infinite loop of terraforming.
- Fixed an issue where changing the quality level will cause an assert.
- Fixed an issue where the game will not continue after ending the turn.
- Fixed an issue where starting a manual ship battle will cause an assert.
- Fixed an issue where conquering an empire home system causes an assert.
- Fixed an issue where the user can increase science and dust income indefinitely.
OTHERS FIXES
- Fixed an issue with the scrollbar of the selected modules panel in the ship design screen.
- Fixed an issue where the player cannot scroll through the reject reasons in the diplomatic negotiations screen.
- Fixed an issue where the user can close the resolution timer using the right click.
- Fixed an issue where left-clicking on the slider button causes it to disappear
- Fixed an issue where the treaty options can be displayed twice
- Fixed an issue where the planetary improvements are not scrapped when there is not enough dust
- Fixed an issue where the fleet icon remains after the budget scrap is performed
- Fixed an issue where not enough empire slots are created by the galaxy generator (too many players/galaxy size).
- Fixed an issue where the number of ships stationed in a hangar is not properly displayed on the system info tooltip
- Fixed an issue where the galaxy scale slider overlaps with the fleet selection panel
- Fixed an issue where AI trends per turn have no limits making the AIs seem very volatile.
- Fixed an issue where ships remain stuck if the player/AI moves them in the same time when another player/AI attacks them
- Fixed an issue where a 4-digits value overlaps the FIDS icon in the system view screen.
- Fixed an issue where the end game screen text is incorrect after the player's elimination.
- Fixed several issues where a cooperation agreement doesn't work as intended.
- Fixed an issue where Dust donations lead to incorrect gains of attitude.
- Fixed an issue where the empire management filters will reset after the player exits the empire management view.
- Fixed an issue where the user can have diplomatic deals with other empires without being at peace.
- Fixed an issue where the invasion button is not available.
- Fixed several inconsistencies between battle card texts and hero ability descriptions (beam surge, gravity well, armor weak point, dust barrier).
- Fixed an issue where the heroes' Melee attribute has no effects.
- Fixed an issue where the nano-repair systems battle card has twice its effect.
- Fixed an issue where after an empire has been eliminated the user can still offer diplomatic terms to that empire.
- Fixed an issue where "Invulnerable Empire" is prioritized for the empire management AI.
- Fixed an issue where the planetary colonization is not canceled if the planet is colonized via the colonization ship.
- Fixed an issue where the defenders ship are warping-in at the start of the battle.
- Fixed an issue where a defeated empire retains some ships in its hangars.
- Fixed an issue where the AI moves out of the systems guarded by player fleets when loading a saved game.
- Fixed an issue where the modules do not grey out in the ship design view.
- Fixed an issue where the user can retrofit ships with Seed ship modules to rush expansion or increase population.
- Fixed an issue where the user can assign heroes to fleets engaged in battle from the academy view.
- Fixed an issue where the "Psychological Insulation" star system improvement does not grant an additional 1 population.
- Fixed an issue where sometimes clicking on ships in the galaxy view does not produce any results.
- Fixed an issue where sometimes diplomatic offers are neither accepted nor rejected by the AI.
- Fixed an issue where no tooltip is displayed for Call and Inspect buttons on diplomatic status screen.
- Fixed an issue where the first digit of the galaxy generation seed cannot be erased.
- Fixed an issue where the confirmation message received after disabling tutorials in-game has no cancel button.
- Fixed an issue where the in-game droplist from the options menu has the same color as the background.
- Fixed an issue where the system view menu becomes unresponsive.
- Fixed an issue where on the lowest resolution setting the user is unable to select pilgrims and amoeba on the last player slot in the lobby.
- Fixed several text issues.
Thanks to Lt_Miles for the release notes.