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Any reason not to colonize available planets in an owned system?

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12 years ago
Mar 17, 2013, 10:11:29 PM
I picked this out of the manapool strategy guide and was confused ....



Colonise additional planets within your systems once you run out of space. Don’t colonise too soon or you will suffer from negative morale.




From other sources I see there is an overpopulation negative modifier to approval ... but am unclear on what that means. Does that mean a negative when you fill pop on all planets in a system?



Anyway back to the original question ... If I have two worlds in a system and one is colonized with two pop on it, is there any reason not colonize the second if it is colonizable?
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12 years ago
Mar 17, 2013, 10:37:52 PM
A reason could be that there is no benefit to it unless your first planet is full or almost full and to some lesser degree approval as well.



So wait for the first planet to be (almost) fully populated and then get the 2nd one.
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12 years ago
Mar 17, 2013, 11:07:51 PM
The reason is happiness, since not-first very rarely are tier-1.

Plus, it's useless until you can stick population in it.
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12 years ago
Mar 17, 2013, 11:28:00 PM
Unless you are running out of space in a system, excess planets should generally not be colonized unless they give access to a resource you need. Apart from imposing negative opinion from expansion disapproval, every colonized planet requires at least one population assigned, and assuming you colonize planets in a sensible order, the planets you colonize first benefit you most of on a per-person basis.



Additionally, there's the opportunity cost. The cost of colonizing the surplus planets now rather than later - given that your economy is expanding rapidly in the early game, it is very inefficient to devote resources to colonize planets earlier than necessary. I'll do it if they provide a net +10 opinion or more or if they provide a resource that'll give me a monopoly or is necessary for construction, but if neither of these is the case, then it is usually better to spend your FIDS on growth and colonize the planets in the system as and when it is necessary.
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12 years ago
Mar 18, 2013, 12:15:27 AM
Thanks for the comments!



Is there an expansion penalty as some mentioned? From what I read that seems keyed to how many systems you colonize .. not how many planets in one system are colonized. It seems to be more of weighing the benefits you may get by building another system enhancement sooner, activating a resource you might want on that planet, getting one additional pop on a colonized planet with bonuses as opposed to putting that pop on a new planet without bonuses ... etc...
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12 years ago
Mar 18, 2013, 12:38:54 AM
AFAIK expansion disapproval is based on colonizing systems, not planets. There is overpopulation disapproval in a system which grows as the population goes up, but that is only planet dependent in that more plants = more max population. 5 population spread over 5 planets is the same as 5 population on one planet for overpopulation disapproval.
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12 years ago
Mar 18, 2013, 12:47:51 AM
Oh, so expansion disapproval is for individual system expansion, I was under the impression that expansion disapproval was for colonizing a lot of different systems. Thank you guys for clearing that up for me.
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12 years ago
Mar 18, 2013, 8:35:21 AM
No, your old impression was right. Every new system gives you expansion disapproval for all systems that are in your influence-circle.

The colonization inside a system also is bad for approval but that's mainly because most planets have a negative approval-modifier.
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12 years ago
Mar 18, 2013, 10:31:54 AM
Ail wrote:
No, your old impression was right. Every new system gives you expansion disapproval for all systems that are in your influence-circle.

The colonization inside a system also is bad for approval but that's mainly because most planets have a negative approval-modifier.


This.

If you mouse over the approval graph line, you'll get a breakdown of what it's made up of in each system (in the system page, which shows the planets)... you'll also be able to easily calculate what difference adding the new planet will make... try to keep your approval in the dark green, if possible.
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12 years ago
Mar 18, 2013, 2:13:48 PM
Nice tip on the approval makeup ... that is what I was looking for.



I would also note that this approval rating is arguably one of the most key strategic elements of the game. Balancing approval rating with tax income is huge. I found I needed to keep enough Dust coming in to keep taxes low and approval high.



Keeping the empire wide 80% fervent approval rating makes a huge difference. I started a game focused on expansion and played 50 turns. My approval rating was in the 50%-60% range but I had a number of what I felt were the very good systems I was after. After 50 turns I had like 350 points while my enemies were at 400 and 600 .... I restarted that game from scratch and did what I needed to do to keep approval rating at fervent (80%) and oh my how the tables have turned .... smiley: smile



Thanks again for your help with this guys!
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12 years ago
Mar 18, 2013, 8:34:26 PM
Good, smiles... you've made a major step forward... and you're welcome smiley: smile
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12 years ago
Mar 18, 2013, 8:53:59 PM
look at the net approval of the new planet to make you choice. a full system with open planets is not a great idea, I will take more pop any day
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12 years ago
Mar 19, 2013, 10:26:48 PM
Yea, I do not rush to colonize the poor quality planets unless they have resources I need. Once you control a single planet, you control the system. Half way through the game I start to colonize the remainder of the system. I tend to play with random planet quality and random planets, so it's never the same.
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12 years ago
Mar 20, 2013, 2:09:47 AM
Nasarog wrote:
Yea, I do not rush to colonize the poor quality planets unless they have resources I need. Once you control a single planet, you control the system. Half way through the game I start to colonize the remainder of the system. I tend to play with random planet quality and random planets, so it's never the same.


Yes, I usually won't colonize planets with bad anomalies until I get the techs that allow you to deduct them.
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12 years ago
Mar 20, 2013, 3:43:49 AM
Also remember that colonizing more planets and increasing your population contributes to overpopulation disapproval.
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