Logo Platform
logo amplifiers simplified

Razing System Discussion

Reply
Copied to clipboard!
12 years ago
Apr 5, 2013, 4:25:35 PM
Ca_Putt wrote:
faction specifc stuff is all nice and unique but it spurs extra work for a feature that imho is not used in every game and needs to be balanced. And essencially with the scale of ES the difference between an Icky virus, nukes and destruction camps is negletible, the result is the same, the people are dead and everyone hates you smiley: biggrin I don't think these little differences would be worth implementing. Apart from two: Cravers eating up worlds. And Automatons/sowers genecising a place, aka letting flowers grow everywhere.



Essencially those could replace option 3



C3: Eat up! - when active it consumes population dependent on (system) population or Fleetstrengh gives 10FID per pop consumed. When active on an empty planet it terraforms: Jungle->Arid->desert->Barren; Terran->Tundra->Ice->Barren, Water->Ice->Barren. has no effect on tier 4 and 5 Planets. -5Approval on empire while active. Huge diplomatic penalty.

can be stopped by building an exploitation or neither population nor planet tiers remaining.



I thought about the use of a genesis device from Startrek but ... all stats I could think of would make it sorta pointless




No, Horatio wouldn't be disliked by his "people" for killing people for not being Horatio! smiley: smile But I like your idea, maybe a pacifistic solution for the Ameba. smiley: smile
0Send private message
12 years ago
Apr 5, 2013, 4:34:59 PM
a pacifistic solution for genocide?



You're right about the Horatio and I guess other civs would think in similar terms(Hissho) but how does the game know what race the populance is of. Right now it seems to be that as soon as conquered all citizens magically transform in the correct species. And while totally absurd I think this is very gamey and politically correct^^. IF you add a mechanic that differenciates between specific races, you'd get a whole lot of other things that can/have to be done, allof which very complex and morally doubtworthy.
0Send private message
12 years ago
Apr 5, 2013, 9:43:47 PM
Ca_Putt wrote:
a pacifistic solution for genocide?



You're right about the Horatio and I guess other civs would think in similar terms(Hissho) but how does the game know what race the populance is of. Right now it seems to be that as soon as conquered all citizens magically transform in the correct species. And while totally absurd I think this is very gamey and politically correct^^. IF you add a mechanic that differenciates between specific races, you'd get a whole lot of other things that can/have to be done, allof which very complex and morally doubtworthy.




That's the problem right there. ALl the factions play the same. Each one needs it's own A.I. that's linked to the affinity, or an A.I. than can be adjusted via sliders. After that point, much can be done to adjust the game both by the dev's and the modders.



Now that is a game with legs to it.
0Send private message
12 years ago
Apr 5, 2013, 10:04:04 PM
The factions don't act the same, the amoeba is very cautious and stays in its boarders and the UE frequently attempts to take my outposts in the void.
0Send private message
12 years ago
Apr 5, 2013, 11:19:47 PM
Igncom1 wrote:
The factions don't act the same, the amoeba is very cautious and stays in its boarders and the UE frequently attempts to take my outposts in the void.
Are you serious?? In my games the Amoeba tend to be the most passive aggressive faction out there. They always settle in the middle cutting everyone off from the core of the galaxy. You either have to make friends with them, or go to war.



Anyways, I think a dev comment here about the A.I. would settle a lot of the questions, don't you think?
0Send private message
12 years ago
Apr 5, 2013, 11:34:27 PM
Igncom1 wrote:
The factions don't act the same, the amoeba is very cautious and stays in its boarders and the UE frequently attempts to take my outposts in the void.




Yep, often. But sometimes the UE are willing to trade with me too.
0Send private message
12 years ago
Apr 6, 2013, 12:43:14 AM
The UE are the most talkative of all the warmongers.
0Send private message
12 years ago
Apr 6, 2013, 1:21:35 AM
maybe they did it like in Civ5? each leader have their own personality but they use the point system to determine how they will act

like Warmonger leader will have very high number of "War", mostly about 8+ (max is 10) but they said this number can be +2 or -2

so sometime peaceful nation might become warmonger instead.
0Send private message
12 years ago
Apr 6, 2013, 3:53:12 AM
I personally dislike the idea of being able to blow up systems outright. It means that you could reduce the galaxy to a wasteland.



I do however, like the idea of being able to "uncolonize" systems.



Igncom1 wrote:
The UE are the most talkative of all the warmongers.




As a UE person, I just quickly want to say that at least we are polite when conducting diplomacy (cough cough Sophons).... At least we have a ministry of xeno relations in the first place. (cough cough Cravers)
0Send private message
12 years ago
Apr 6, 2013, 8:10:27 AM
Troodon wrote:
I do however, like the idea of being able to "uncolonize" systems.




I look forward to "uncolonizing" systems forcefully, using nukes, biological weapons, slavery and all the other good inventions and creative ideas mankind has come up with in its long history... lol smiley: stickouttongue
0Send private message
12 years ago
Apr 6, 2013, 8:47:22 AM
Troodon wrote:
I do however, like the idea of being able to "uncolonize" systems.




Yeah, yeah!



Troodon wrote:
As a UE person, I just quickly want to say that at least we are polite when conducting diplomacy (cough cough Sophons).... At least we have a ministry of xeno relations in the first place. (cough cough Cravers)




So true, really so true smiley: biggrin



But Ign is right too, most talkative are UE ofc.
0Send private message
12 years ago
Apr 6, 2013, 4:19:28 PM
n18991c wrote:
I look forward to "uncolonizing" systems forcefully, using nukes, biological weapons, slavery and all the other good inventions and creative ideas mankind has come up with in its long history... lol smiley: stickouttongue




Exterminatus smiley: biggrin
0Send private message
12 years ago
Apr 14, 2013, 10:53:29 PM
Just did a cursory glance over this thread, and saw mentions of restorations and destruction acts requiring decades. I think everyone is leaving out one key factor: Dust. With it, we can terraform planets in only a few turns, or do so instantly with a larger amount. By late game, dust affects nearly everything we do, and gives us technology that is honestly on par with magic or damn near divinity. So.... if dust can do all that in a constructive capacity...



....IMAGINE what it can do if we turned it to evil.
0Send private message
12 years ago
Apr 3, 2013, 1:32:37 PM
Nasarog wrote:
That's the problem with the game now. All the factions use basically the same planets. In order to implement the Razed Planet correctly, they'd first have to differentiate how each faction utilizes and exploits the various planet types. This "scorched earth" tactic would have to have multiple levels to it.



1) Poisoning the planet so, a special tech is needed to restore it. Level 1



2) Virus bombing the planet, " " " " " . Level 2



3) Destroying the planet! Planet restoration tech that could also be used on asteroids.



4) Destroying the Sun. Very late game tech.



5) Destroying the whole system.



Something along those lines.



One faction that wouldn't be affected as much would be the Cravers. THey would get a lower bonus for the planet and higher Malus quickly. The system destruction would infuriate them.



Automatons would go to war over strip mined planets and destroyed systems.




Loving all the ideas you just said! smiley: smile



Also Cravers could just rapidly devour the whole planet giving a huge resource boost for a very short amount of time leaving the planet barre.



The_Quasar wrote:
These virus bombs, and the genesis device were the results of many years of study... and the genesis device was not supposed to be a weapon, but a means of terraforming. As regards to virus bombs, surely wouldn't these be used by an attacker rather than a defender?




Dynamite wasn't supposed to be a weapon but look it became one. Everything can be corrupted and used in sinister ways.
0Send private message
12 years ago
Apr 3, 2013, 10:46:38 PM
No, we just need a way for the conquering faction to kill off all population and de-colonize the place.

That's more or less all.
0Send private message
12 years ago
Apr 3, 2013, 10:44:51 PM
Stealth_Hawk wrote:
Exactly. Killing off the population is one thing, but razing a system is another. I'm fine if we can deny* the population to the enemy (and suffer a -smiley: approval rating as a result) but destroying the system is way too far.



* Kill




Why do you say that? Killing off the population and wiping out the resources of the planet/system would make perfect sense against the Cravers.



Currently the Cravers aren't what they should be. WHen they become the proper threat they need to be, this tactic would be paramount. Exterminating the population of another faction that isn't the same race/species in yours makes perfect sense. Unless you have a unitarian government, when your colonists/occupying force migrate into a captured system, you either kill off the aliens or integrate them into your society. How do you do that with Cravers?



I'm not trying to argue, but I am floating ideas. Each faction needs to be unique, this is one way to add depth to the game, add unique characteristics to the various factions and create an end game. This handles the tedium of the late game when you have won for all intents and purposes and are just cleaning up.



This is another way to unite all other factions against you, because whole sale slaughter/genocide or downright system destruction makes you the worst of the worst, and hence everyone unites against you. If I remember correctly, this mechanic/tactic existed in MOO2.
0Send private message
12 years ago
Apr 3, 2013, 9:59:59 PM
Igncom1 wrote:
I want none of this.



Destroying colony? Sure, but destroying planets is beyond the scope of the game, would cost too much to be worth using in any sense, and would the the equivalent of in CIV turning a tile into water after you destroy the city.




The gamer in me says: great idea, that razing stuff.



The human inside me says: NOOOOOOOOOOOOOOOOO!



smiley: roll
0Send private message
12 years ago
Apr 3, 2013, 9:52:12 PM
Igncom1 wrote:
I want none of this.



Destroying colony? Sure, but destroying planets is beyond the scope of the game, would cost too much to be worth using in any sense, and would the the equivalent of in CIV turning a tile into water after you destroy the city.




Exactly. Killing off the population is one thing, but razing a system is another. I'm fine if we can deny* the population to the enemy (and suffer a -smiley: approval rating as a result) but destroying the system is way too far.



* Kill
0Send private message
12 years ago
Apr 3, 2013, 9:45:39 PM
I want none of this.



Destroying colony? Sure, but destroying planets is beyond the scope of the game, would cost too much to be worth using in any sense, and would the the equivalent of in CIV turning a tile into water after you destroy the city.
0Send private message
12 years ago
Apr 3, 2013, 9:08:24 PM
n18991c wrote:
Just like the force. Or rockets. Or whips and handcuffs...




And so many other things too, so be creative smiley: stickouttongue



But the idea of razing the system is good, but how..? Well, I'll let others be creative lol
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message