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Interview with Amplitude Studios on spacesector!

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13 years ago
Apr 19, 2012, 3:14:04 PM
Ataeus wrote:
The more I read, the more interested I am in playing the game. There really isn't an element to this game that I'm not excited to experience!




Glad to hear!
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13 years ago
Mar 26, 2012, 5:52:31 PM
Very interesting interview, keep on this way and this will be one of the best 4X ever realised.



A related question : Did you plan to contact CPC (Canard PC, one of the best French video game magazine) to make a preview ? I'm sure they'll be glad to meet you and it will offer you a better visibility in France.
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13 years ago
Mar 26, 2012, 12:52:43 PM
The game is still on track for a summer release...


Oh boy!



For most factions, research will be the best way to get new modules to equip your ships.


That got me intrigued, can you reveal what would the other ways of getting new modules be?
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13 years ago
Mar 26, 2012, 2:01:31 PM
Great interview, reinforces all the positive thoughts I have. Can't wait to see the tech trees and ship designs!
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13 years ago
Mar 26, 2012, 3:11:03 PM
Raptor wrote:
Oh boy!





That got me intrigued, can you reveal what would the other ways of getting new modules be?




damn I am already out of control ... there is no other way to get modules...

It is just that cravers can harvest technology from destroyed enemy ships. This is what I had in mind there, sorry for the confusion.

The way it works is that after each battle a portion of enemy ships, if the cravers win, is transformed into science points that are added to you current research. Any overflow is added to the next technology you will research.



I did not realize my interview was that long... and now I know that at least one person survived reading it all smiley: smile
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13 years ago
Mar 26, 2012, 3:19:13 PM
SpaceTroll wrote:
damn I am already out of control ... there is no other way to get modules...

It is just that cravers can harvest technology from destroyed enemy ships. This is what I had in mind there, sorry for the confusion.

The way it works is that after each battle a portion of enemy ships, if the cravers win, is transformed into science points that are added to you current research. Any overflow is added to the next technology you will research.




So you must play aggressively with the cravers in order to boost your research. That's interesting and fits the race lore.



SpaceTroll wrote:


I did not realize my interview was that long... and now I know that at least one person survived reading it all smiley: smile




The hell are you talking about!? I'd read it even if it was 10 pages long. smiley: biggrin



It'd be nice though if we start seeing such interviews on other sites as well, ign, gamespot, gameinformer... ES will no doubt attract many people! I wish you guys several million copies worth of sales!
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13 years ago
Mar 26, 2012, 4:44:35 PM
Raptor wrote:
So you must play aggressively with the cravers in order to boost your research. That's interesting and fits the race lore.







The hell are you talking about!? I'd read it even if it was 10 pages long. smiley: biggrin



I'd be nice though if we start seeing such interviews on other sites as well, ign, gamespot, gameinformer... ES will no doubt attract many people! I wish you guys several million copies worth of sales!




hehe thank you raptor, atm with skamaks away, I can focus on the game again!! so there should not be many interviews on other sites for the time being... muhaha freedom!!
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13 years ago
Mar 26, 2012, 5:04:15 PM
Cool I like the David Lynch's Dune aesthetic about the UE ships and uniforms.I am very excited about this game.



A believable universe,faction traits,faction techs,macro scale building,ect all sounds great.
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13 years ago
Mar 26, 2012, 5:50:22 PM
SpaceTroll wrote:
damn I am already out of control ... there is no other way to get modules...

It is just that cravers can harvest technology from destroyed enemy ships. This is what I had in mind there, sorry for the confusion.

The way it works is that after each battle a portion of enemy ships, if the cravers win, is transformed into science points that are added to you current research. Any overflow is added to the next technology you will research.



I did not realize my interview was that long... and now I know that at least one person survived reading it all smiley: smile




So does this mean the Cravers will be slower to develop new technologies the normal way, or is that just a bonus? I remember how in Armada2526 some races had positive or negatives modifiers affecting their ability to research new technologies.



And one other thing, you mentioned that we will have to stick with the predefined races for custom race visuals. Does that only include ship design or does that include heroes as well? If so, i sure hope there'll be a race with organic (or organic-looking) ships.
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13 years ago
Mar 26, 2012, 10:38:43 PM
Awesome interview guys! And don't worry about the length, I could spend hours reading about this game and it's design process; but I realize time is maybe better spend on actually getting the game done than talking/writing about it smiley: wink Now just a couple of things I noticed, which sparked my curiosity:



[LIST=1]
  • Why not have a fictional "stardate" ala Star Trek instead of a boring old A.D. human one?
  • Why not have the players score/relationship/color on the galactic screen ala Civilization IV), to better keep track of them?
  • Why not have icons on the battle screen, showing the attacker/defender fleets and the species who owns them; plus any relevant traits they have?
  • What is the MP of a ship?

  • [/LIST]



    Some might sound like suggestions, but I am sure you either came up with them before and for some(I am sure) good reason you discarded; or are going to be implemented later on the development process. Frankly I am more interested on the why not, than in when they are going to be in the game; but since we are here, I might as well ask anyway smiley: biggrin
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    13 years ago
    Mar 27, 2012, 5:34:07 PM
    So does this mean the Cravers will be slower to develop new technologies the normal way, or is that just a bonus? I remember how in Armada2526 some races had positive or negatives modifiers affecting their ability to research new technologies.




    Each faction has a set of characteristics -- there are a ton of them -- some that are positive, and some that are negative. There will also be the possibility of creating and customizing your own faction using all the same characteristics.



    Why not have a fictional "stardate" ala Star Trek instead of a boring old A.D. human one?




    That is, of course, "After Dust", not "anno Domini"...



    Did you plan to contact CPC (Canard PC, one of the best French video game magazine) to make a preview ?




    All I can say is stay tuned, you won't be disappointed smiley: smile
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    13 years ago
    Mar 28, 2012, 10:10:41 AM
    Slowhands wrote:
    Each faction has a set of characteristics -- there are a ton of them -- some that are positive, and some that are negative. There will also be the possibility of creating and customizing your own faction using all the same characteristics.





    There something about faction customization that I wanted to ask about, in multiplayer if my opponent customizes his faction how would I know what I'm facing? I mean I would know the strengths and weaknesses of each faction and I can, based on these, more or less plan my strategy. But if he's playing a customized faction it could have its basic characteristics completely rerolled. Are we going to be debriefed on these at the beginning of each round or it would be possible to find them out later on, or we won't have any means of learning how our adversary has modified his faction?
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    13 years ago
    Mar 28, 2012, 12:47:10 PM
    SpaceTroll wrote:
    atm with skamaks away, I can focus on the game again!! so there should not be many interviews on other sites for the time being... muhaha freedom!!




    Well space troll you that beeing lead producer youre job is to be every where at the same time. You should try to book som intervjus in scandinavian web pages becuse this kinde of game is huge in that market. Just rember the resposnse from the gamer.no article.



    smiley: biggrin So now go back to being a pr (girls how sels them self)
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    13 years ago
    Mar 28, 2012, 12:49:20 PM
    Slowhands wrote:




    That is, of course, "After Dust", not "anno Domini"...





    Just so you know slowhands i was thinking about having a talk to you about that. Lets do somthing diffrant then ad is just eartly. I would for dod discover of dust.or somthing like that.
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    13 years ago
    Mar 28, 2012, 2:15:54 PM
    Leave the battleaxe home!



    But bring the Aquavit!



    I think the A.D. thingie is a little joke and totally voluntary, could be wrong tho. smiley: smile

    znork wrote:
    Just so you know slowhands i was thinking about having a talk to you about that. Lets do somthing diffrant then ad is just eartly. I would for dod discover of dust.or somthing like that.
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    13 years ago
    Mar 28, 2012, 2:48:26 PM
    well it a thing to put to a vote what should the it be called?
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