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Front Page Quibble and an Open Question:

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13 years ago
May 4, 2012, 4:24:29 AM
Make the slideshow of races slower or more of a user-controlled slide show. Had to rush reading race descriptions.



While I have your attention...



This is my first post apart from a short intro and what I have seen from previews, trailers etc. looks extremely promising for this game to win my cash-money, if you will. What I'd like is for those who have already bought it to explain to someone relatively new to this style of game to 'sell' their favorite part about it.



Background: I am an XCOM obsessive, dabbled in Civ franchise, and have played multiple times most iterations of the Total War brand (Medieval II being my favorite). Feel free to draw comparisons or not, it's up to you.
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13 years ago
May 4, 2012, 4:42:23 AM
It's rather comparable to Civ in many aspects.



Both are "4x" style games



There are "luxury" resources that can spawn on planets - these tend to give you a global bonus of some sort (Dustwater, for example, gives +2 food / +1 dust per population point) just for having it; give you a stacking bonus (Dustwater gives +5% hero xp per unit of dustwater) based on how many you acquire, and give you a monopoly bonus (dustwater gives you a global +30% hero xp) if you control a certain number of them (in my small maps, it's been 4 units, don't know if size changes the amount). Just like Civ 5, you can see all luxury resources in explored systems, but require certain techs in order to use them.



Similarly, there are "strategic" resources which are not seen until you uncover them via tech research. These also give the global per pop bonus, but I don't see stacking bonuses on them. They also have the monopoly bonus. These are required for certain constructions but I don't think they are consumed/tied up by using them



It's not really like the total war games because you don't have that level of control over combat. You get to specify your ship designs, but in fleet to fleet combat, you only get to choose 1 'tactic' for 3 phases (its like rock paper scissors, except there are multiple flavors of each pick, and some are unlocked by research or hero abilities) and otherwise are watching the results
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13 years ago
May 4, 2012, 3:58:17 PM
Thanks!



nefloyd wrote:


It's not really like the total war games because you don't have that level of control over combat. You get to specify your ship designs, but in fleet to fleet combat, you only get to choose 1 'tactic' for 3 phases (its like rock paper scissors, except there are multiple flavors of each pick, and some are unlocked by research or hero abilities) and otherwise are watching the results




Yeah, I hadn't really expected it to be too much like the Total War battle screens, I was just wondering how similar it may be to the campaign map, though it sounds from your description like it doesn't at all.
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13 years ago
May 4, 2012, 4:42:11 PM
nefloyd wrote:
it's been 4 units, don't know if size changes the amount).




It's also 4 for me on medium sized maps.



nefloyd wrote:


Similarly, there are "strategic" resources which are not seen until you uncover them via tech research. These also give the global per pop bonus, but I don't see stacking bonuses on them. They also have the monopoly bonus. These are required for certain constructions but I don't think they are consumed/tied up by using them





You can also trade for them if you need them for construction but don't have your own. I traded a couple units of Hyperium in return for the technology to colonize artic planets since my own research team was busy increasing my academy for an extra Hero



I will also be asking someone to trade me some titanium for ship building at some point.
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13 years ago
May 4, 2012, 4:52:28 PM
i would say it actually is similar to total war but not the entire game in total war, it is like the campaign map in total war with more depth,



the combat is not even close to being close to similar however. But campaign wise they actually are fairly similar, bit as i said there is more depth here, as in you have Dust research production food morale and population per planet and system to manage as opposed to the Medieval 2 total war style of just making sure there is enough food to keep the city happy and not revolting.



i think my favorite part of Endless space so far is the seemingly simple yet actually complex strategy of keeping a system growing and happy while also being able to produce things to defend as well.



i do think there should be the ability to control system wide taxes as opposed to empire wide. cause when u have 3 systems that are as happy as they can be but 3 that are unhappy then u wanna drop taxes to make them more happy to promote growth u end up barely making any dust cause your super happy systems you could tax more but cant but the unhappy systems need lower taxes so they will grow. which then ends up dropping the tax income to next to nothing.
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13 years ago
May 4, 2012, 5:13:23 PM
merkaba954 wrote:


i do think there should be the ability to control system wide taxes as opposed to empire wide. cause when u have 3 systems that are as happy as they can be but 3 that are unhappy then u wanna drop taxes to make them more happy to promote growth u end up barely making any dust cause your super happy systems you could tax more but cant but the unhappy systems need lower taxes so they will grow. which then ends up dropping the tax income to next to nothing.




Completly agree with this. im my current game had to reduce taxes on seven other systems just to satisfy the needs of one
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13 years ago
May 4, 2012, 5:34:32 PM
Calvin wrote:
Completly agree with this. im my current game had to reduce taxes on seven other systems just to satisfy the needs of one




yea and boy does that screw your income, goes from making 100 dust a turn to 3 just so that one system will still grow





im gonna make a new post about this so it can get more people behind it instead of hiding in this post
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13 years ago
May 4, 2012, 5:41:57 PM
merkaba954 wrote:
im gonna make a new post about this so it can get more people behind it instead of hiding in this post




Probably a good idea. Well thanks for your input, I'll almost definitely be buying this, Emperor Edition and all. Once the paycheck rolls in of course, college is draining my funds...
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13 years ago
May 4, 2012, 5:43:08 PM
Yep, that's solution, it means more micromanage, but not so much as it could be control the taxes planet by planet. System wide tax control would be nice.
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