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Missiles and Flak

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13 years ago
May 6, 2012, 4:33:05 AM
I took a look through the forum but did not find an adequate answer.



I am about 70 turns in, just encountered my first enemy fleet loaded down with missiles. Sufficient to say I got murdered before I could do much damage. I had just upgraded my destroyers 3 turns before so I reloaded and upgraded them with 1 flak and added some missiles. Second battle went somewhat better but my force got murdered down to 1 destroyer (from seven) by six enemy ships, so it was still hugely disappointing. How much flak is needed to defend against Missiles (more than one I am guessing)? I see there is an intercept rating on missiles and flak. If one flak intercepts at say 120 and one missiles can evade 90, say each enemy ship launches 4 missiles, would 3 flak be enough to stop all three (3 flak = 360 intercept and 4 missiles = 360 avoid.)?



How much flak is good to counter an enemy specializing in missiles?
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13 years ago
May 6, 2012, 4:37:22 AM
I usually go with at least double base ship HP (armor upgrades) and minimum 6-10 defense modules of the highest level I have. Now of course, it is difficult to give you a clear answer, since you need to take a couple of factors into account there.



The main one being, what is the technology you facing ? what is your ?



Secondly, cards may have a huge influence (there are a few cards to deal with hostile missiles).



Third the heroes. Take that into account too.



So 1 per ship is definitely not enough, even for destroyers, I would recommend 3-5 to make sure you won't get hit (then you won't need more hp, but taking some extra won't hurt in case a missile slips through), more if you have tonnage upgrades already... Against missiles, all you need is to survive the tsunami, once per phase. Damaging the opponent is not the main priority (unless you pack enough punch to destroy them before they launch everything they've got) and time is on your side (as long as you block all missiles).
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