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Insane AI production leads to game crash

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13 years ago
May 6, 2012, 5:32:16 PM
I have been playing a game on the second hardest difficulty. After 100 turns I owned over half the galaxy with the AI players each having 5-10 systems each and all AI empires had scores below 10,000.

However by turn 120 the AI players scores had shot up to over 100,000 and had fleets of hundreds of ships running around. Every end of turn took longer and longer to process with the sound stuttering in and out and by turn 122 the game just froze trying to process the end of turn.

Here is a pic of just one enemy system and the amount of ships stationed there went off the bottom of the screen.





It seems the AI can produce way too high a number of ships, outstripping the production of my empire which is 5 times larger by a considerable amount and the game cannot handle dealing with the number of ships that high.
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13 years ago
May 6, 2012, 5:51:07 PM
I think a ship limit would be an interesting option, to avoid these situations...
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13 years ago
May 6, 2012, 5:54:13 PM
Fleets need maintenance which is supposed to limit how many you can support, but it seems the AI on harder difficulties cheats a bit too much and can produce dozens of ships a turn with only 5 systems and seemingly has no problem supporting them.
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13 years ago
May 6, 2012, 6:05:09 PM
The main thing is that you haven't a limit to your Dust deficit, so they buil and buil and build again...
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13 years ago
May 6, 2012, 6:07:24 PM
Ah i have never gone negative dust - i didn't realise you could. I would have thought that if you went negative then your fleets would be scrapped because of lack of upkeep.
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13 years ago
May 6, 2012, 6:11:07 PM
No, you can, and there's no limit... Si if they don't use it, they can do as much ships as they want...
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13 years ago
May 6, 2012, 6:17:19 PM
Ah well the negative dust thing isn't a huge concern to me although its a little odd. I am more worried by the fact that the AI can produce 500+ ships in under 20 turns and that the alpha isn't currently optimised to handle numbers that high and crashes. I would assume that on huge maps 500 ships would be quite a feasible amount to produce so hopefully the game will be optimised in later builds to handle that many.
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13 years ago
May 6, 2012, 6:26:31 PM
I can't see being able to go negative dust as something that is going to stay in...



It really should start forcing your taxes higher or selling off improvements for you if you go too deep
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