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How do I cancel ship movement orders?

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13 years ago
May 8, 2012, 12:11:54 PM
I find this fact useful in planning attacks against enemies- I have often waited to attack until I see his fleet initiate string-travel, knowing that he won't be able to return immediately.
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13 years ago
May 8, 2012, 3:46:06 PM
Or use the right clic to select your destination in one click, because the right clic is not used in this game.



With that, you can use left clic on a planet to show you where you want to go, and then the right clic to travel, or directly use the right clic if you know where you want to go.
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13 years ago
May 8, 2012, 3:44:10 PM
good idea - or even once you click on a fleet, hovering the mouse over another system for a second could show you the route.
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13 years ago
May 8, 2012, 3:11:24 PM
Redirection of movement in the middle of lanes is not possible, because it is easily abused. There is no fighting among lanes and so you could "save" fleets indefinitely on lanes this way.

What I'd like would be an optional doublecklick system, first showing you where your fleet would be going after the first click, then starting your fleet along the path with the second click.
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13 years ago
May 8, 2012, 2:47:26 PM
You can ask them to move more than one system, but they dont show a great deal of inteligence (like going through nme systems rather than the long way around in your own).



Once it has started along a single string there doesnt appear to be anyway to stop it from at least going to the other end of that string (once in the string off you go to the other end).



However you can change the ultimate destination simply by selecting the ship and right clicking another system (including the one it just came from). Providing you click the new destination before your ship starts a particular string you can therefore cancel it.



If you click on a destination and then realise that there are nme ships there - clicking back to where you came once it started on that string wont avoid the fight at the destination system.
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13 years ago
May 8, 2012, 2:46:29 PM
I do like that you cannot cancel orders initially, but I also would really like to see a tech that can allow you to do this.
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13 years ago
May 8, 2012, 2:41:03 PM
There is a known bug which will be fixed in an upcoming release. Neither your ships, nor the enemy ships, should be able to bypass defensive fleets in a system.



I have made a suggestion which hopefully will get picked up, to increase the "selection halo" around ships and systems when you are moving. I have moved the wrong fleet a number of times. Most painful when it is a defense fleet with an enemy nearby. An "undo" button would be nice; but that allows a cheat where you move a ship, use its visibility radius to see what is there, then undo.
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13 years ago
May 8, 2012, 1:12:27 PM
I like the idea of having a tech for mid-warp orders and such. As it is now, it's pretty much equal to the Master of Orion formulae: No orders can be received during transit. I like that idea. Somehow it establish a limit for the technology of the game.
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13 years ago
May 8, 2012, 12:49:06 PM
You cannot cancel the orders, but what I had some success with to avoid battles is if your ships will have some movement points left when they get to their destination: before they arrive, tell them to fly right back where they came from. They will enter the system, but fly right back out without engaging the enemy fleet. Of course if they spend their movement points and don't have enough to fly straight back out a fight is inevitable.



I was wondering how the AI could fly past my ships until I tested that with a scout.
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13 years ago
May 8, 2012, 2:44:21 AM
I was sending a fleet to s system, but I was able to buy a ship at that system instead, so I want to send the fleet to a different system. I tried just giving it new orders, but then it continued on with it's original orders and decided to make a path through an enemy system before getting to its new destination. Well, now I want to cancel the orders to go through the enemy system, but how do I do it?
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13 years ago
May 8, 2012, 11:26:56 AM
I would hate to see you be able to return mid flight. However the OP seems to be talking about fleet orders for movement over multiple systems. In this case my experience is that selecting and managing fleets is a tricky thing. Sometimes you think you have selected a fleet when you are still actually viewing another fleet, or it is sometimes extremely difficult to actually select any fleet. Separate fleets in transit along a string tend to hide each other and make one or the other untargetable.
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13 years ago
May 8, 2012, 11:26:22 AM
It makes sense to me that you can't change direction mid warp, but there should definitely be a research to remedy that fact somewhere.
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13 years ago
May 8, 2012, 11:12:35 AM
davea wrote:
I think it is realistic that ships moving through a string cannot have their orders changed. What I do is to avoid ordering a ship to move two strings at once. I order them to move to one system, wait till they arrive, and then order them to move to the next system. Then if I change my mind, a minimum amount of movement is wasted. Now, selecting the wrong ship is still a big pain, and I would love a "undo last move" button.




I guess I see your point, but perhaps there could be a tech that allowed you to cancel orders en route....such as FTL communications or some kind of string manipulation tech.
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13 years ago
May 8, 2012, 4:53:10 AM
I think it is realistic that ships moving through a string cannot have their orders changed. What I do is to avoid ordering a ship to move two strings at once. I order them to move to one system, wait till they arrive, and then order them to move to the next system. Then if I change my mind, a minimum amount of movement is wasted. Now, selecting the wrong ship is still a big pain, and I would love a "undo last move" button.
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13 years ago
May 8, 2012, 2:46:09 AM
Yep, you are right, that is a pain. Don't know if they plan to change it, either. Think of it as having to do with time dilation and the speed of light preventing sending any recall orders to a fleet once it is launched...or think of it as a feature, as you prefer. smiley: biggrin
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