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Inital Playthrough Suggestions

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13 years ago
May 12, 2012, 6:56:47 AM
Okay, now that i have played a full game all the way through and won, here are some things that i would like to see added or changed to the game.



1. Add some retreat option to the initiated battle, or even add it as one of the cards to play in battle (leaving it up to chance to see if you can get away). There was nothing more irritating that to spend the time, build some colony ships, have your exploration fleet clear a system, and then when your colony ships arrive, have them blown out of the sky by a sudden pirate incursion. But to give props to the pirates, they really pack a punch near the end of the game.



2. Also the on the topic of pirates, there needs to be some way to find our where they are coming from, and take the fight to them. Near turn 200 the pirates began swarming my galaxy and trying (sometimes suceeding) in taking my systems. Also thier fleets had gone from misqueto to B.A.M.F. in three turns. I had to turn my heavy fleets away from the opposing computer just to push them back. It would be nice to have some way to eventually kill the irritation.



3. Wed need some way to change our tech tree. I have tried the shift button(yes both of them) and i wasnt able to clear my research que unless i clicked on a same/lower tech than what i was already researching. It becomes irritating when you need to change your research from colony to getting the bigger ship NOW.



4. Add more space to the academy. I wasnt able to complete the research tree, but i never saw anything that would increase my hero hire max past 3. Which sucks when you need an admiral or two, plus two or three good govenors to help fledgling systems.



5. Finally the tutorials... I fell alseep reading them, as did others apperently, and finally had to turn them off to play the game. Please make them either interactive, or change how it is presented so that we all dont just zone out trying to read them. I would suggest placing what they do have for tutorials put into the game manual, which is perfect for how it reads.
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13 years ago
May 12, 2012, 7:22:47 AM
Jedimaster04 wrote:
Okay, now that i have played a full game all the way through and won, here are some things that i would like to see added or changed to the game.



1. Add some retreat option to the initiated battle, or even add it as one of the cards to play in battle (leaving it up to chance to see if you can get away). There was nothing more irritating that to spend the time, build some colony ships, have your exploration fleet clear a system, and then when your colony ships arrive, have them blown out of the sky by a sudden pirate incursion. But to give props to the pirates, they really pack a punch near the end of the game.



2. Also the on the topic of pirates, there needs to be some way to find our where they are coming from, and take the fight to them. Near turn 200 the pirates began swarming my galaxy and trying (sometimes suceeding) in taking my systems. Also thier fleets had gone from misqueto to B.A.M.F. in three turns. I had to turn my heavy fleets away from the opposing computer just to push them back. It would be nice to have some way to eventually kill the irritation.



3. Wed need some way to change our tech tree. I have tried the shift button(yes both of them) and i wasnt able to clear my research que unless i clicked on a same/lower tech than what i was already researching. It becomes irritating when you need to change your research from colony to getting the bigger ship NOW.



4. Add more space to the academy. I wasnt able to complete the research tree, but i never saw anything that would increase my hero hire max past 3. Which sucks when you need an admiral or two, plus two or three good govenors to help fledgling systems.



5. Finally the tutorials... I fell alseep reading them, as did others apperently, and finally had to turn them off to play the game. Please make them either interactive, or change how it is presented so that we all dont just zone out trying to read them. I would suggest placing what they do have for tutorials put into the game manual, which is perfect for how it reads.




Some or all you suggestions have already been suggested and a summary list of improvement is listed here. If you feel certain ideas not rasied or have fresh ideas then please refer to this discussion thread
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13 years ago
May 12, 2012, 7:47:52 AM
You can get more than three heroes. Check out the commerce tech tree (on the left) can get 7 or 8 max iirc
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13 years ago
May 13, 2012, 5:29:36 AM
While i understand that you have posted a summary, that people have also made some of the same ideas, and that my concerns may already have been addressed. This thread was made so that players could tell me if they found ways around the issues i presented. Such as Samboy29 who told me info about the tech tree.



Thanks for all the help, and best of luck in development.smiley: cool
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