ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I'd prefer it that way. Honestly i'm kinda shocked at how little blockading and invading does to a systems output. I think it'd go a long way if something like 25-50% of the FIDS output for that system was no longer calculated, depending on the str of the invading fleet.
Fine if a blockade hurts a little more, but then it should also be impossible to block while the owner has a fleet in the system, or there should be some rule like blockading fleet power must be bigger than defending fleet power and system defence combined.
It really shouldn't be possible to block a well defended system, for some value of well defended.
eBusiness wrote: Fine if a blockade hurts a little more, but then it should also be impossible to block while the owner has a fleet in the system, or there should be some rule like blockading fleet power must be bigger than defending fleet power and system defence combined.
It really shouldn't be possible to block a well defended system, for some value of well defended.
You mean like when a exploration ship with an military value less than 30 blocakde a fully defended system...
Actually it might just be best if blockades could ramp up over time, to a maximum based on fleet str?
So if i send a single frigate to a system that's undefended, it won't do much at first, but given enough time it could become a major drop on that systems FIDS output.
If i send a massive fleet to blockade it could ramp up faster and higher.
I'd also like to see more severe FIDS penalties as invasions progress. It feels silly that you can pretty much just say "yeah well it's still 10 more turns before the inavsion is done, so i'll deal with it when it's got 4 left" and have such small consequences for that.
eBusiness wrote: Fine if a blockade hurts a little more, but then it should also be impossible to block while the owner has a fleet in the system, or there should be some rule like blockading fleet power must be bigger than defending fleet power and system defence combined.
It really shouldn't be possible to block a well defended system, for some value of well defended.
i though having fleet in system will prevent the blockade, turn out it's not. this need to be fix too, the blockade can only occur if no defense fleet present.
Report comment
Why do you report FreedomFighterEx?
Are you sure you want to block FreedomFighterEx ?
BlockCancel
Are you sure you want to unblock FreedomFighterEx ?
FreedomFighterEx wrote: i though having fleet in system will prevent the blockade, turn out it's not. this need to be fix too, the blockade can only occur if no defense fleet present.
Agreed +1 however once a blockade is started the invading fleet would need to be destroyed or forced to retreat before the blockade is lifted. This way you cant just keep launching scouts from a system every turn to break the blockade, especially if you want increasing eff of the blockade over time.
@eji1700
Why would a single ship cause "a major drop on systems FIDS"?
treizoz wrote: Agreed +1 however once a blockade is started the invading fleet would need to be destroyed or forced to retreat before the blockade is lifted. This way you cant just keep launching scouts from a system every turn to break the blockade, especially if you want increasing eff of the blockade over time.
@eji1700
Why would a single ship cause "a major drop on systems FIDS"?
I guess I explained poorly, but a single ship shouldn't, unless left alone for quite some time. And even then it should be relative to it's fleet strength. If it's a single top of the line heavily armed ship, it should be able to significantly impact the system. Especially over time. If it's a single scout, it probably shouldn't do much, if anything, even if left alone.
The idea though would be that you could design fast moving "raiding" frigates to harass enemy economy, and actually force them to defend their systems from things besides invasion fleets. Enough points to actually hamper economy over time, but small enough to be easy to crank out.
effects of blockade should be relevant to the amount of ships in orbit or combat strength, also i think that over time you should be able to start siphoning off some of the dust income from the planet the longer the blockade is in effect to represent capturing trade ships entering and leaving system and the fleet in system digging there teeth into the system the longer its there, but i think the effects should become more severe over time.
FreedomFighterEx
Forgotten Heretic
Cat? Cat.
FreedomFighterEx
Forgotten Heretic
28 000g2g ptsReport comment
Why do you report FreedomFighterEx?
Are you sure you want to block FreedomFighterEx ?
BlockCancelAre you sure you want to unblock FreedomFighterEx ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelEji1700
Newcomer
Eji1700
Newcomer
17 100g2g ptsReport comment
Why do you report Eji1700?
Are you sure you want to block Eji1700 ?
BlockCancelAre you sure you want to unblock Eji1700 ?
UnblockCanceleBusiness
Newcomer
eBusiness
Newcomer
100g2g ptsReport comment
Why do you report eBusiness?
Are you sure you want to block eBusiness ?
BlockCancelAre you sure you want to unblock eBusiness ?
UnblockCanceldna
Newcomer
dna
Newcomer
300g2g ptsReport comment
Why do you report dna?
Are you sure you want to block dna ?
BlockCancelAre you sure you want to unblock dna ?
UnblockCanceltreizoz
Newcomer
treizoz
Newcomer
100g2g ptsReport comment
Why do you report treizoz?
Are you sure you want to block treizoz ?
BlockCancelAre you sure you want to unblock treizoz ?
UnblockCancelEji1700
Newcomer
Eji1700
Newcomer
17 100g2g ptsReport comment
Why do you report Eji1700?
Are you sure you want to block Eji1700 ?
BlockCancelAre you sure you want to unblock Eji1700 ?
UnblockCancelFreedomFighterEx
Forgotten Heretic
Cat? Cat.
FreedomFighterEx
Forgotten Heretic
28 000g2g ptsReport comment
Why do you report FreedomFighterEx?
Are you sure you want to block FreedomFighterEx ?
BlockCancelAre you sure you want to unblock FreedomFighterEx ?
UnblockCanceltreizoz
Newcomer
treizoz
Newcomer
100g2g ptsReport comment
Why do you report treizoz?
Are you sure you want to block treizoz ?
BlockCancelAre you sure you want to unblock treizoz ?
UnblockCancelEji1700
Newcomer
Eji1700
Newcomer
17 100g2g ptsReport comment
Why do you report Eji1700?
Are you sure you want to block Eji1700 ?
BlockCancelAre you sure you want to unblock Eji1700 ?
UnblockCancelTiggy
Newcomer
Tiggy
Newcomer
14 800g2g ptsReport comment
Why do you report Tiggy?
Are you sure you want to block Tiggy ?
BlockCancelAre you sure you want to unblock Tiggy ?
UnblockCancel