ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
- Auto Explore - You can select any fleet and order it to automatically explore the galaxy - IMPLEMENTED
- Retreat - At any time during the battle you can decide to retreat by playing the retreat Battle Action - IMPLEMENTED
- Freecam during battles Give the player the option to choose the freecam during the battles - IMPLEMENTED
- Invasion Estimator - Notification for player on how long the invasion will take - IMPLEMENTED
- Custom Faction Affinity - Custom Faction Affinity is no more linked to the Faction Visuals - IMPLEMENTED
- Diplomacy Improvement - Improving the Alliance mechanics to offer a better diplomatic experience - IMPLEMENTED
- Trade Routes Sum-up - One place in-game to regroup all information on Trade Routes - IMPLEMENTED
- Interactive Random Events - Multiple choice interactive random events - IMPLEMENTED
- Ambience - Galaxy Map + - Give more life to the galaxy with the addition of comets, black holes, anomalies, etc... - IMPLEMENTED
- Exploration Rewards - There will be rewards on some systems that can only be earned by the 1st to reach them - IMPLEMENTED
- Wonders - Adds Wonders rewarding player's exploration with strong and temporary boosts - IMPLEMENTED
- Razing Systems - You will be able to raze a system you don't want anymore in order to deny it to an enemy -- perfect also for scorched Earth strategies - IMPLEMENTED
- New Galaxy Shape - A new galaxy shape - IMPLEMENTED
Non-Winners we implemented anyways
- Research Queue - Be able to remove items from the research queue without canceling all research - IMPLEMENTED
- Fleet Composition Status - Composition of fleets before/during/after battles - IMPLEMENTED
- More Alert Messages - Add more alert messages for the key events: Fleet arrival, Blockade, Invasion, New faction met (Only Invasion and New faction met, others would spam the player) - PARTIALLY IMPLEMENTED
- Battle Queue in Single Player - Play manually all battles thanks to a queue for simultaneous battles in singe player - IMPLEMENTED
- Battle Actions in Auto - Allows players to play Battle Actions even when selecting Auto Battle - IMPLEMENTED
- New Victory Condition - Add Annihilation as an additional victory condition (Made no more sense as other Victory Conditions are achieved before > Switched to Steam Achievement) - PARTIALLY IMPLEMENTED
- War AI Improvement - Implementing additional AI behaviors to make better and more challenging decisions - PARTIALLY IMPLEMENTED
Non-Winners on waiting list
- Conversion Priority - Amend Planetary Industry/Science Conversion production priority - NOT RELEVENT ANYMORE
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Stellar Sidekick
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Stellar Sidekick
Amplitude FTW!
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Stellar Sidekick
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