ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I a quick search didn't find this specifically mentioned else where
It would be nice if could schedule ship/fleet retrofit using industrial capacity of the system it is in rather than spending dust, could probably automatically add to that systems build queue (cost could be new value - current value)
and then "lock" that ship/fleet to that system until the job is complete/cancelled.
edit: buyout cost initial value should be the same as the retrofit cost
Either this, or reduce the cost to retrofit. At the moment (especially with the rock paper scissors style of weapon vs defence) it makes it too hard to modify your fleet to face different empires.
fireblade wrote: I a quick search didn't find this specifically mentioned else where
It would be nice if could schedule ship/fleet retrofit using industrial capacity of the system it is in rather than spending dust, could probably automatically add to that systems build queue (cost could be new value - current value)
and then "lock" that ship/fleet to that system until the job is complete/cancelled.
edit: buyout cost initial value should be the same as the retrofit cost
I was thinking to that at the beginning, but after some 20h+ of playing and testing wiht the alpha, I am now convinced that it is not a good idée.
Why?
Because, as the economy is designed now, when you have some good forge systems, it seems that the main interest to accumulate dust (apart to reach an economy victory) is to be able to adapt quickly to any threat by mass retrofit. If you allow retrofit by industry, in these conditions there will be less (if no) interest to accumulate dust. In my humble opinion such modification could reduce the depht of the eco in some way...
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