ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
How about the idea of an economicly powerful race being able to control the economy of dust to the extent that thay can inflate the costs of other nations and can observe the comings and goings of dust.
Hell maby the can purposely crash the market to purposly drive other weaker economys into debt and even a reccesion, possibly leading to great unrest!
SO ablitys for economic races to fight more warlike races on an equel footing.
Igncom1 wrote: Hell maby the can purposely crash the market to purposly drive other weaker economys into debt and even a reccesion, possibly leading to great unrest!
You can already do this in game. You have to research some diplomacy techs, and develop a good working relationship with the enemy you want to destroy economically.
Then you trade some stuff to them on a payment plan. Charge them per turn rent for the stuff. If you get them to pay you a lot every turn, they go broke and can't buy stuff, while you are swimming in money for easy fleet upgrades and quick builds.
Igncom1 wrote: How about the idea of an economicly powerful race being able to control the economy of dust to the extent that thay can inflate the costs of other nations and can observe the comings and goings of dust.
Hell maby the can purposely crash the market to purposly drive other weaker economys into debt and even a reccesion, possibly leading to great unrest!
SO ablitys for economic races to fight more warlike races on an equel footing.
Personally I liked the Imperium galactica 2 idea of an economic powerhouse (Shinari Republic). Also the idea that you could create builds to increase your trade income etc. (maybe trade ships etc, and we could charge tariffs/ landing fees etc).
I often would have no tax on imperium galactica 2, and be flush with cash cause of the trade fees alone. Just adds a different way to play the game.
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