ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I imagine there's still some bugs with trade routes, but one thing I noticed is it's not at all obvious why a system doesn't have trade routes, or why it has the ones that it does. It might be helpful if I could mouse over the trade route tab and get some extra information -- for example, which factions I can/can't trade with and whether the route is blocked for each one. So the list could look like this (with color tabs so you can tell which is which):
Trade routes: 1/2
Sophons: no system seen
Hissho: trade route blocked
Horatio: 1 trade destination available
Cravers: at war
Amoeba: no open borders
I'm not at all sure of the mechanics of trade routes, so I'm not even sure my example matches the game mechanics -- I feel like having this kind of mini-listing would also make it way clearer how trade routes actually work.
Other maybe-useful information that might be harder to include cleanly might be....
How valuable possible trade routes would be, so I can prioritize getting rid of blockades or making trade deals with other factions, or decide whether a +trade routes improvement is worthwhile.
Where a blockade is -- might be tricky since there could be multiple paths and multiple blockades. Still potentially really useful!
Fiora
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Gyomb
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