ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
This is a simple request, but it is a very important one. In Endless Space, there's only one negative diplomatic trait: eternal war. But there could also be other negative diplomatic traits, like making negotiation harder - that bar in the diplomacy menu that shows if it is likely or not that the other faction will accept the deal, there could be a trait that "decreases" your persuasion with the other faction.
I can only agree to this on a condition: If the player selects Eternal War, then it becomes impossible to use these new traits as well. Otherwise, it would just be game-breaking.
Stealth_Hawk wrote: I can only agree to this on a condition: If the player selects Eternal War, then it becomes impossible to use these new traits as well. Otherwise, it would just be game-breaking.
Indeed, mainly because the "eternal war" trait basically eliminates diplomacy as an option for the faction. So, in my opinion, eternal war would counter ANY other diplomatic trait, be it negative or positive, because while eternal war doesn't allow diplomacy, the trait that I suggest would simply make diplomacy harder.
HumanSpacer wrote: Indeed, mainly because the "eternal war" trait basically eliminates diplomacy as an option for the faction. So, in my opinion, eternal war would counter ANY other diplomatic trait, be it negative or positive, because while eternal war doesn't allow diplomacy, the trait that I suggest would simply make diplomacy harder.
And maybe dissabled in MP...cause with only Humans this are Free Trait Points although some players always quit early so maybe just a little Point gain through such Traits would also be possible.
EDIT: Wouldnt be a Trait which gives -X % on Tradelines a even better choice?
also not able to pick with Eternal War...but it wouldnt be free Points in the Multiyplayer.
what does merchants cost? because considering you only have natural trade routes on your homeworld that's a pretty cheap one. mainly forces you to conentrate your trade which(due to trade route boni of heroes) is a good idea anyway.
-15 Place Hogs -1 pop cap on : tiny,small,medium (disabled if:crowded planets)
That would cause some planets to have 0 Pop capacity. better on Medium, Large and huge.
-5 Slow Environmental Adjustment -25% FIDS on newly colonized planets for 20turns
-14 -50% FIDS on newly colonized planets for 20turns -25% FIDS next 10turns
sounds a bit hardcore, maybe somewhat higher discount?
Place hogs could have min pop of 1. [edit3] Agreed that it would be better on medium,large,huge. But still needs min pop cap of 1 due next stage.
[edit]
Slow evironmental adjustent:
Yeah, it sounds hardcore, maybe you are right. How about -10,-25.
[edit2]
what does merchants cost? because considering you only have natural trade routes on your homeworld that's a pretty cheap one. mainly forces you to conentrate your trade which(due to trade route boni of heroes) is a good idea anyway.
Could affect after other bonuses are applied, like heroes and improvements, thus lowering trade routes. [edit4] Maybe you got it wrong, because of my poor wording. It was meant to all systems with trade routes.
that sounds good for the "premium" version that covers all planets but for the normal one I'd really let it affect the larger planets. having 6 instead of 7 pop is sad, having 1 instead of 2 pop is extremely agitating.
Yeah, it sounds hardcore, maybe you are right. How about -10,-25.
-25 -50% FIDS on newly colonized planets for 20turns -25% FIDS next 10turns
Started thinking this would be very poor choice if picked with Tolerant lvl1, because FIDS would be -100%. Maybe it's good thing, makes it really bad combination.
Stealth_Hawk wrote: I can only agree to this on a condition: If the player selects Eternal War, then it becomes impossible to use these new traits as well. Otherwise, it would just be game-breaking.
Eternal war should mean no trade, no peace treaties, nothing. Right now it seems to mean "mostly mad"
Eternal war should mean no trade, no peace treaties, nothing. Right now it seems to mean "mostly mad"
I agree on that.
I'm little sad because this thread is called "Add more negative diplomatic faction traits" and not "Add more negative faction traits". I think it's affecting how many people read this thread. I guess I was too slow to post my own thread so someone posted before me.
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