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Freeing systems from taxes

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11 years ago
Jul 3, 2013, 6:06:54 PM
While playing ES with a friend of mine an idea came to us. My friend was playing a custom race using the UE-affinity and was wondering, that it is not possible to free individual systems from taxes to avoid too high disapproval or a low taxe rate, just because of a few unhappy systems. This could be added in the system overview by adding a new column to the system overview, which contains a field to enable/disable the taxes for the individual system. So what do you think, would this (also in Empire: Total War existing) feature fit to ES or would it compromise the balance, because to UE affinity would profit by it to much.



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Also see this: https://www.games2gether.com/endless-space/forum/28-game-design/thread/12946-more-comfort
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