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Please rework the Sheredyn Integrity, and hopefully the Endless War Traits.

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11 years ago
Jul 16, 2013, 6:17:03 PM
Yeah, if anything there needs to be more of a reason not to go to war.
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11 years ago
Aug 20, 2013, 12:43:08 PM
hm yes I learnt quite quickly after selecting endless war smiley: stickouttongue



Does the penalty for breaking apply in all scenarios? like in the bit quoted, I would only suffer the -10 per deal if I'm the one who initiates breaking the deal? so that if the AI (or player) decides to randomly cancel deals I don't get penalized? I'm more than happy to honor deals I make, its just everyone else in the universe I don't trust 3smiley: smile
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11 years ago
Aug 20, 2013, 8:23:26 AM
Hello, Amo



Well it's not the same diplomatic dynamic:



Endless War implies that you won't be able to use diplomacy at all, whereas Sheredyn Integrity forces the player to carefully select the deal she is going to accept. Sheredyn Integrity forces loyalty. It's certainly not the most profitable trait for a multiplayer custom faction, but it's something interesting regarding roleplay (which is something important for some of our players).





Cheers,
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11 years ago
Aug 19, 2013, 3:09:57 PM
Meedoc wrote:
Actually, thanks to the different thread we identify a bug which make the trait unplayable:



The deal broken because of a war declaration are considered as broken by the person who proposed them. We'll provide a fix which will say: the person who declare the war is responsible of the broken deal. So, Sheredyn Integrity won't suffer anymore from war declaration.



Sorry for the inconvenience!



And only deals with an attitude penalty give an approval malus, so you can freely break a deal after 20 turns (normal speed)




I'm not sure if its changed since this post, but sheredyns -10 penalty should only apply for the length of the original deal, since you can freely break a deal after 20 turns, if you break one before 20 turns is up you should get the -10 approval for the remaining turns only.



otherwise, why not just take endless war?
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11 years ago
Jul 24, 2013, 11:01:34 AM
this does seem linked to you getting a diplomacy hit when other races break deals with you when you dont have the trait ive found which makes no sense why you should be penalized for another race being an idiot.
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11 years ago
Jul 21, 2013, 8:21:04 PM
Put this in my first custom race and now at around turn 80 in a pretty fun game.. I got war declared on me and a -30 approval accross all my systems. At first I was like.. ok fine, i'll deal with it.. until I found out it does not go down over time either. Got several on going deals with other AIs and no doubt I'll take another huge hit in the future so I might as well forget about this playthrough.



Went looking for a mod or some sort that fixes or makes it less worse to no avail. Thought about mayhaps trying my hand at messing in files and change it, but this particular trait does not even seem to show up in the main FactionTrait.xml file?



Any way I could go about negating this effect somehow? Or should I just give up on it? :P
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11 years ago
Jul 18, 2013, 4:56:32 AM
You mouse over the diplomacy menu button.



And I believe the economic victory is where you gain so much control over dust, you can effectively detonate opposing economy's by turning their dust off.
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11 years ago
Jul 18, 2013, 4:36:05 AM
A bit tangential, but where do you see the diplomacy victory bar anyway?



But I agree. I tend to conquer everyone or achieve some other victory long before I get a diplomacy victory. It is such a chore to keep everyone happy. A process that seems rather opaque and haphazard. Why not just get rid of diplomatic victory and have only expansion, supremacy, and wonders as the victory conditions? (I think economic victory is sort of a joke as well. Nobody quits trying to conquer the galaxy just because you have more money than everyone else.) Or perhaps have some galactic alliance treaty that is unbreakable that you have to convince everyone to sign? (You can always kill the ones who don't.)
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11 years ago
Jul 16, 2013, 7:05:24 PM
I have gotten a diplo victory as the Hissho, but that was during a dark age.



To me, the diplo victory is currently just an extended time limit victory.
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11 years ago
Jul 16, 2013, 6:35:59 PM
Igncom1 wrote:
Yeah, if anything there needs to be more of a reason not to go to war.




How about making diplomatic victory a reaonable goal? Because as-is it's basically unattinable. I can get Wonder Victory with vanilla sowers in 160 turns. In the same settings with a DIPLOMATIC race I (amoeba) I researched every single tech and achieved wonder victory 250 turns in (because I REALLY wanted diplo victory) with only a 55% progress to diplo.



Obviously there's a tuning issue there
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11 years ago
Jul 1, 2013, 12:35:54 PM
These was a previous post that looked into the problem of this ''Trait'' that occurs when other's break their deal with you. I have found this to be annoying myself but I find an even greater problem with the simply ''entirety of the game aspect'' of this trait. It is a hands off approach to Diplomacy and should either be worth a lot more than (-5) on the board for trait implementation, or should simply be reworked with the craver's ''Endless War'' trait as I see no point in taking this (-5) instead of the (-10). As well considering I like to play my game passive and build my science up very quickly and have recently bought the game, created a custom race played through several games to about 50 turns, and had finally felt comfortable moving beyond that to where I am at about 100 turns and am doing well enough but losing out because I have to keep my tax low and I still lose efficiency on my systems all to this trait, I feel I can't even continue this game on forward. I am at 10 tax -70 from random enemies removing themselves from my trades and so on, I build large sustainable planets and such and my technology keeps them that way but in a system where I can't raise taxes, I can't keep my people happy, can't farm dust well enough because I buy all the expensive approval increases, I am constantly on the back foot of other empires despite being leagues ahead in research. My enemies are many but I am only ''LUCKY'' because they have bigger wars to deal with... I have no fleet as all of my production goes away with approval and all of my ships can't be built because I need to build more approval infrastructure and better overall ''FIDS'' so that I can still get my 50% out of them.



There is a main concern I have with this trait and the endless war trait and that is, the loss of potential gains in trade and research/alliance agreements is simply a (-5 and -10) trait reduction decrease when customising traits. If endless war was meant to be all game long which I understand it should be, it should be greater trait point reduction [perhapsonlyonlargersystems] - something such as (-10) on trait but in game in huge galaxies it gives a special trade pillaging affect, etc. and it reduces in amount per the galaxy size. Because endless war feels lost to me, Sheredyn integrity has a lot of the same problems, it is all game long and it requires you to never really ally... there is only one situation where I could see this working as a trait... firstly a late game scenario where 3 or 4 factions are amongst themselves at war and each faction is to no great extent weaker than the others, when one faction allies with another to finish off a third this may be acceptable and while it gives -30 approval (which is gigantic) late game to break that eventual alliance it is not as important as early on this tactic is still only very marginally useful. This trait gives nothing that the endless war doesn't give (well in fact both don't really offer much) and the Sheredyn Integrity seems only to be a worse counterpart to Endless War.



Finally one thing I have to ask is why if others are allowed to cancel deals does the person with the Sheredyn trait get the -10 approval reduction does the in game AI when the Sheredyn allow just as easily trades like others. I mean forcing new member's of your alliance let us say 2 to go to war with your enemies the Sheredyn could potentially cause a PERMANENT -40 approval rating on them leaving your alliance with a massively gigantic edge. I am using this example as a potential 2 vs 3/4 alliance where the one with 4 could cause previous trades and treaties to cause massive disapproval infringements on any sheredyn.



For the most part I love this game, focuses on things that other games do not and have liked that. While there are always bugs and certain game coding pathways (trade cheats, and so on) that I feel take away from a game, and that this game includes some I feel I have steered for the most part clear of them. However, the fact remains for me that these two traits are not bugs nor coding problems but simply something that has not been analysed fully yet. I hope something is going to be done about them, but I guess for now I will need to restart another map and simply play using some of the bugs and cheats which I absolutely hate, but that seems to maybe be the only way to stay afloat when it was not perfectly expressed the ''absolute nature'' of certain traits and Empire Modifiers.
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11 years ago
Jul 16, 2013, 11:58:12 AM
Endless War is a throwaway grab for free points when you intend to use the custom for military victories. Why would you need to trade when you can just take their systems? It isn't a roleplaying trait (unless you want to use it to roleplay) and it isn't a huge downside, it removes an aspect of play that you aren't going to be using effectively on the race anyway.



Sheredyn integrity needs to be fixed though.
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11 years ago
Jul 16, 2013, 6:09:47 AM
Two questions:

1) If someone declares war on me, are any deals I have with them considered broken?

2a) If I declare war on someone, are any deals I have with them considered broken?

2b) Does this mean that I should declare war on someone to break deals?



Because when you declare war, I am pretty sure all deals are off the table. xD



But yeah, they should rename it "Integrity" and make it -10 Disapproval whenever the player breaks a deal.
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11 years ago
Jul 7, 2013, 11:55:52 AM
It is permanent and as far as I can see also not capped! I had to cede to the empire because I had to keep my taxes low and hence could not spam fleets the way he did. Due to the unstable situation I got a whooping great penalty of -110 Approval. Oh dear. and I wasn't like going around selling stuff.
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11 years ago
Jul 7, 2013, 11:44:47 AM
FirroSeranel wrote:
trade routes




Blockade Breakers.



The faction point system is already incredibly poorly balanced and adding a bigger point drain to something like Eternal War would only make that worse. If anything the -10 is far too generous.
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11 years ago
Jul 7, 2013, 11:41:04 AM
This is actually right suggestion, I think.



And I have question, which lead me to forums - is that debuff permanent? If that, its horrible passive! smiley: cry
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11 years ago
Jul 5, 2013, 11:22:17 AM
I was disappointed to see that Sheredyn Integrity also applied to when AI opponents were the ones who broke deals with me. Especially since AI opponents do this all the time. Luckily I'm good at keeping my Empire Ecstatic.



I also think that both Eternal War and Sheredyn Integrity should have a bigger negative trait point impact.
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11 years ago
Jul 1, 2013, 5:22:16 PM
Will the fix remove invalid penalties in existing games? I had a pretty good game going with the Sheredyn until a UE faction reneged on a number of trades in order to declare war, tanking my approval.
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11 years ago
Jul 1, 2013, 4:38:09 PM
Actually, thanks to the different thread we identify a bug which make the trait unplayable:



The deal broken because of a war declaration are considered as broken by the person who proposed them. We'll provide a fix which will say: the person who declare the war is responsible of the broken deal. So, Sheredyn Integrity won't suffer anymore from war declaration.



Sorry for the inconvenience!



And only deals with an attitude penalty give an approval malus, so you can freely break a deal after 20 turns (normal speed)
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