ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I've been playing some sowers with the new patch and this does actually bother me a bit: The corevette/Cruiser gets a Armour bonus while the Destroyer/battleship get a Repair bonus. but think of it: former have enrormous arms that look like they could actually do reapairs, while the latter are just hunks of metal. I know Repair is based on adaptive glues and so on but would it not make sence to give the repair bonuses to the ships that actually look like their capapble of the task and the HP bonuses to the robust looking things?
I find that Sower ships don't really look congruous, like they're not even from the same faction. Especially the anvil and battleaxe, they look like they're from completely different ship styles and just happen to have the same color scheme. (Anvil looks way cooler imo) And the bomber, looks like one of those boxy vans with fins attached.
I think only the Battleship is really out of place, the destroyer does have those finny little legs. The rest is VERY consistent if you ask me.
But it(the battleship), which is soooo bland having a reapair bonus while those buglike flying spacedocks get a(oh so much more usefull) HP bonus. I would not complain if they'd all be as streamlined as the battleship or as wonky as Corvette and Cruiser(and Dred, but that does not count)
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Infantry win firefights. Tanks win battles. Artillery win wars.
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