ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Does anyone know if they will have extra images to choose from? Will there be traits not used by game factions for us to choose? Also, will I be able to choose the portrait of, say, a Craver, but the ships of the Amoebas? And lastly, I assume we will be able to save created factions, but what about being able to share factions with friends?
KNC wrote: As far as I understood you'll be able to do a lot more than that, hence if you can design your own ships you should be able to put them into the game as well. Trait customization is possible to a certain degree but I don't know how far the devs will take that.
Going so far as having a trait system with points (like Warlock) would be fine enough for me in this case
Looking at the beginnings of this thread I loved the idea of customization and such but why does every trait need a negative? Why not just make the more powerful traits have negatives and minor traits just be a small positive. You could even that out with a points system like Warlock has or just a number system. You can pick two major traits and three minors. Etc etc.
If this has been touched on already I apologize, I am in a rush and only read through a few pages of this bad boy.
NickTheHolyPet wrote: This may be old news but you could make it so whatever #'s it costs for the trait it = 226 or -226 but don't listen to me I'm too new....
Cost is defined as a negative value. Of your starting budget of 80, you substract all the costs. So for a cost 16 trait, it's 80-16. If you than add a cost -4 trait, you'll end up with a sum of 80-16+4 and so on.
I honestly can't wait to use the faction customization feature in this. My only request is that ship aesthetics be completely separate from other factors (tech tree, affinity, etc.). I'd like to use the UE ship designs for a faction that isn't overwhelmingly oriented towards industry.
DrNightKOT wrote: Or wait for something awesome. Like, someone actually drawing himself his own race and spending a lot of time planning it.
I might try my hand at a 'detailed race'. Not sure, though, as I am extremely unskilled in the field of artistry. Could probably whip up some 'artistic' portraits in MS Paint with some shading, but other than that? Meh.
I do quite enjoy writing, so the race editor could be a blast. Would it be possible for people to add custom ship designs, though? That could greatly liven up race designing. Custom race perks?
I will create a race of evil Space Sharks who are bent on the destruction of the Ameoba for fighting them and winning for the Ameoba homeworld years and years ago.
But seriously I have soo many ideas. I don't know about making your own logo/picture though, I have always been stuck at the stickman stage of art.
Quick question, does anyone know how determining the starting planet is? Just because it would change what I have regarding my custom faction.
Anyways, I created stats for what I would have as a personalized faction. It is a more space militaristic geared splinter of the sowers and I dont have a backstory for them yet. Also, serious testing would be required before I settle on this.
Sower Affinity: -50% Food from System, 50% of Industry Value is also added to Food (im assuming starting planet is Tundra otherwise I would pick jungle and swap the xenobotony tech upgrade for more points elsewhere.
Traits
10 - Xenobotany: Unlocks the Eponymous Technology
24 - Builders: -30% Industry cost for system improvements and planetary infrastructures when being constructed
20 - Tolerant: Begin the game with the ablity to colonize all planet types, but with a malus in the FIDS production
of 25% until the proper technology is found
5 - Terraformed Planet: Home Planet has Rich Minerals
10 - Crowded Planets: +1, +1, +1 Max pop on Tiny, Small, and Medium Planets
20 - Optimal Structure: +20% Storage per Ship
8 - Militarists: -10% Industry cost for Ships when being constructed
15 - Deadly Weapons: +15% Damage per weapon mod
10 - Optimal Defense: +10% Efficiency per defense mod
-3 - Slow Travelers (Malus): -1 Warp speet per fleet
-4 - Power Masters (Malus): +50% Dust cost for Hero Abilities
-6 - Heroic Medicine (Malus): +80% Dust cost for Hero Healing
-6 - Feeble Warriors (Malus): -2 Ground Defense per Star System
-24 - Growth Plan (Malus): -30% Food per star system
Total Points: 79
Edit: Math Errors
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Is there a limit to the number of negative points you can invest in your custom race?
I hope, there will be implemented a limit. Like a max of 2 negative traits pr. faction. The amount of positive traits then is logically limited as well, as you will have a limited amount of points to 'buy' for.
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TheManInRoomFive wrote: I hope, there will be implemented a limit. Like a max of 2 negative traits pr. faction. The amount of positive traits then is logically limited as well, as you will have a limited amount of points to 'buy' for.
With the current proposed point scaling for negatives, they really don't need a cap. The problems are mostly significant because of the implications of certain negatives that you should take basically every time(ground defense, etc). A huge number of negatives are very real problems, no matter how many negatives you have taken. They just need to limit the negatives you can take such that they are penalties that will always matter, instead of penalties which can be hidden by changing gameplay.
They have invasion buffs after losing a system or having allies in the system but they need a flat out buff to invasion. I can't recreate my MoO2 days without a ground combat race
I'd like to see how this is going to implemented in game. If there is a point system to it, the game must handle it and not just created through an outside file. Has anything been done for the GUI? Is there a chance for ship coloration changes? I understand the models are pretty much set in stone, but later in the pipeline could variable colors be added? A possible (not sterile) sophos scheme.
Also, in terms of multiplayer as balancing is a female dog, I assume that custom factions can't be played unless a private game is created. It wouldn't be too hard to switch the cravers negative and keep a military juggernaut that makes friends .
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