ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Could stacking colony modules on a ship be applicable, e.g. so you could put two on on and carry 2 populace and create a two populace colony that will hopefully grow from an outpost to colony quicker. Though this could require more programing to insure you can build such a ship. Other approaches could be using 2 colony ships on one world or allowing colony ships to act as populace transports or create a populace transport ship or module.
Another thought is a run away card for combat or an evasive card which would give your ship(s) a chance to flee or survive combat at the expanse of dealing damage (if any).
Interesting. I like the idea of colonizing a planet with more than just 1 populace. What if you could send some population from one of your other planets onto a colony ship that you then send to colonize another world? Could that work?
Also, I really love the idea of being able to evade in a fight, specifically with colony or scout ships. It's like bam your in a fight, and there's absolutely nothing you can do to stop them from raping your colony ship.
+1 to the idea of a "running away" option. Or at least the mentioned evasive card. It's a bit annoying not to be able to save ones scout or colony ships
I totally agree there should be transporters. This could be a normal ship which can be shot down. Perhaps the population also gets a bit unhappy for a while if they are transported to another star system.
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