I'm curious how combat will be done in multiplayer so that we aren't forced into no control but don't have to suffer through endless visualizations. My first idea would be to take the manual combat system and just cut out the cinematic. Give each phase 5-10 seconds for each player to pick their cards and have it be done. I would probably think it would be best to have this as default in multiplayer and only have the cinematic combat scenes as an option.