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[Suggestion] Alignment-based System Conquer Options

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12 years ago
May 10, 2012, 5:49:08 AM
There are a few topics around discussing possible additions to the invasion mechanics, so I figure I'd throw this into the mix.



The idea is that once a system is conquered, you get the choice as to how you wish to conquer the system based on your faction alignment. Below are a few examples where Evil is looking for a quick fix, Good is trying to look good and Neutral is being practical without going overboard. To add a little roleplay-ability and make sure you're not stuck with the cons of the Good/Evil choices, Neutral choices would be available for all factions (Except Cravers, perhaps) but Neutral factions would be stuck with Neutral-only choices.



For Good:

Integrate Society - Reduce negative invasion-based happiness effects until Invasion Recovery is complete. Slow down Invasion Recovery.

Grant Freedom - Happiness may not go below Happy. Ship production and Invasion Recovery are disabled whilst system is Free. Faction-wide happiness bonus for each Free system.



For Neutral:

Puppet Government - What we have now.

Assimilate - Disable population growth until Invasion Recovery is complete. Speed up Invasion Recovery.



For Evil:

Exterminate - Remove all colonies and system improvements, positive anomalies are also removed and negative ones added to planets that had a colony on them.

Enslave - Food and Science take a massive hit (Happiness may not exceed Strike?), Industry and Dust are not influenced by happiness (Ecstatic-level production?). Invasion Recovery is disabled whilst system is Enslaved.
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12 years ago
May 10, 2012, 6:58:35 AM
Interesting idea. Sounds feasible, too.



Further fleshing out the (currently more or less pointless) alignment system is also a plus.
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12 years ago
May 10, 2012, 7:08:31 AM
Might be better to make it based on faction rather than alignment.



Horatio would probably want genetic recombination to make the population more 'Horatio'.

Cravers would want an all you can eat buffet.
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