ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
An idea that the dev team almost went with, but didn't, is having each race have a "favourite" planet type. (Horatio & Cravers start on an arid world, Hssh on a jungle).
Although it's not currently supported, it'd be much more interesting if the different races got different bonuses from planet types, and even better if it was situational. e.g. Cravers shouldn't develop locust points on asteroids; the reasoning being that there's often many, many planet's worth of rock in a system's asteroid belt ~ planets are, after all, mostly the result of multitudes of asteroids bumping into each other. Or Sophons could get +research off Oceans, but lose the +resources from jungles.
Etc etc ~ if/when we get to crack open the resource files for modding, this is something I'd probably make.
@OP
I agree: there's not enough "Lore flavoured" special systems. Given the lore of the dust, the virtual and the actual [alorethatisinalotofSFstuff], it'd be great if there were at least one unique system / faction, and it have enough special resources / great layout to be worth fighting over.
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