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Forcing enemies to fight you?

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13 years ago
May 4, 2012, 3:10:34 AM
Is there a way to force enemies to fight you if you're in a system, preventing them from going through the system? It's annoying that pirates and other things manage to slip through my front lines, and then wind up blockading random planets smiley: neutral
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13 years ago
May 4, 2012, 6:50:24 AM
It is not working as intended at the moment. The devs are aware of it and working on a fix. smiley: smile

TheBlueMagician wrote:
Is there a way to force enemies to fight you if you're in a system, preventing them from going through the system? It's annoying that pirates and other things manage to slip through my front lines, and then wind up blockading random planets smiley: neutral
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13 years ago
May 4, 2012, 7:40:18 AM
Sharidann wrote:
It is not working as intended at the moment. The devs are aware of it and working on a fix. smiley: smile




Awesome, glad to hear it!
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13 years ago
May 6, 2012, 6:48:56 PM
"I'm going to speak softly here, because this is Alpha and there are a lot of tech issues flying around. But the intent is that you can blockade hostile fleets; they shouldn't just be able to fly past a system that has a fleet stationed.

Normally, only empires that you have an Open Borders treaty with should be able to travel freely within your empire. If you are at War the enemy fleet can travel within your frontiers, but should not be able to get past a system where you have a fleet without stopping to exchange, er, "pleasantries"... "



http://forums.steampowered.com/forums/showpost.php?p=30614623&postcount=6
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13 years ago
May 6, 2012, 8:55:29 PM
AFAIK any other player can travel freely through outposts, but not colonies. Pirates are randomly generated so there is no concept of "front lines". If you don't mind declaring war, I have found it is helpful to put a small fleet at a choke point and declare war. Then no ships of that player can get past the choke point. In the mid game, if you have the Camouflage Radiator (under Particle scanning, 2nd tier left) your influence region for a colony can get large enough to keep others out along multiple strings. But open borders or war makes the influence region have no effect.
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13 years ago
May 7, 2012, 12:37:26 AM
davea wrote:
AFAIK any other player can travel freely through outposts, but not colonies. Pirates are randomly generated so there is no concept of "front lines". If you don't mind declaring war, I have found it is helpful to put a small fleet at a choke point and declare war. Then no ships of that player can get past the choke point. In the mid game, if you have the Camouflage Radiator (under Particle scanning, 2nd tier left) your influence region for a colony can get large enough to keep others out along multiple strings. But open borders or war makes the influence region have no effect.




Your choke point idea does not work, I was at war and the enemy was happily running past my fleet at the choke point.
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13 years ago
May 7, 2012, 2:39:21 AM
Perhaps there is a bug. During the AI turn, do you see the fleet move directly through your choke point? When I enter a system myself under the same conditions, the enemy fleet attacks me and I cannot get past without a fight. There is a bug I have seen discussed on other threads where the AI does not complete its move, so it has movement points left over. Then during the *player* turn, suddenly the AI moves. In this case I suppose it could move past. Is this what you are seeing?
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13 years ago
May 7, 2012, 5:19:22 AM
xwing wrote:
Your choke point idea does not work, I was at war and the enemy was happily running past my fleet at the choke point.


That's a bug. The devs are aware. They're working on it.
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