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Colony Management

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13 years ago
May 7, 2012, 7:03:28 PM
I'm having lots of trouble getting my colonies to acceptable levels of production. I was wondering if anyone had any tips as to how to manage brand new colonies so that they start producing at optimal levels. By answering this question assume that i have the necessary tech researched already.



Edit by DannyD: Moved in the appropriate forum
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13 years ago
May 7, 2012, 7:16:43 PM
First, try to always have your tax rate as low as possible (just earning few dust), it's not very important at the beginning.



Then, you must try to specialize your planets, try to build industries on lava/desert planets, research on artic/barren, food on jungle/terran/ocean planets, dust on arid planets.



If you have the terraformations thech, then you can go here to know what's the best for production:



/#/endless-space/forum/27-general/thread/8232-teraforming-techs-how-are-they-used





When you colonize a star system, try to have around 30 or 40 food production, and construct industries as much as you can, try also to increase happinness with star system improvments, and if you have a low food production, add some food star system improvments.



Then, try to find a huge star system, with 6 planets, and put an officer in it. My strategy is to have full industries in my big star system, adding some happiness/food improvments, you cand convert all planets into lava planets to have the better industry production, and then construct ships very fast.



Try also to have some star system specialized in dust and research, and if you have inactive star system, then use the "industry conversion" to increase your research.



For techs, try to unlock colonizing techs first, then some better buildings (research, food, etc... all FIDS), and happiness/production star system improvments.



The key is in speciaized star systems smiley: wink
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13 years ago
May 7, 2012, 7:31:37 PM
by any chance have you played the horatio class?



they have bonuses to food and also have access to tech like sustainable farms and "cloning faction trait" that allows for food production on molten and barren planets which have no food. The sustainable farms tech can be unlocked by the other races.

they also have population bonuses for smaller planets up to medium.



there's a technology module well two one is living habitats found in the "personal fields" research which will take you a while to get and there's another for smaller planets i think its endothermic structures.



make sure there on habitable planets i would suggest straying away from colonizing asteroids that have no resources.



always check out the planets data to see if there's any anomaly that interferes with happiness or other important things like production, food which are important in early game.



the endless supermarket tech which is unlocked by botanical scanning and optimized logistics which has colony rights increase happiness so that can help you to encourage growth alongside a low tax rate. to help you with the research make sure you research isolation shields it gives you public private partnerships which makes every single population unit in the solar system generate 1 research

so if you have a fully populated large planet you will get a greater return in research points.



just try out a game with those crazy clones they seem to be the most beginner friendly class in my honest opinion.
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13 years ago
May 7, 2012, 8:40:56 PM
I was having trouble with this aswell, thanks for the tips Randeng.



Going to start a new game in a moment, will put them into practice
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13 years ago
May 7, 2012, 8:45:02 PM
One thing to consider, playing as Humans, is to look for an initial colony planet (terran or jungle) that generates good food supplies from the start. If it has food-bonus specials, all the better. It will likely not be optimized for production though. If it is in a system with other planets that give decent production, you can then optimize the first planet for food production to generate extra supplies to allow for a second planet to be colonized - preferably a high production planet. I try not to colonize a second planet until I have at least 3 Pop in the first one, so as to not slow down growth too much.
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