Just a quick post to show others how I got a workable dual monitor configuration using SoftTH that moves the UI off the bezels. SofTH for those not familiar with it is an easy to use alternative to eyefinity. I am running this on an HP DV7t laptop with a resolution of 2576x999 and have found it not just doable but playable on a 'good' setting. Below is my config file I am using.



Let me quickly tell you how SoftTH config is used and how my setup is a little different. See I like others had the same issue of the UI being smack in the middle of the two displays which is a real pain due to the bezels splitting everything. SoftTH works off of a concept of a source rectangle which does not have to match your actual resolution. So in my configuration I have a 24" display on the left and a 17" laptop display on the right as my main display. I then created a source rectangle that would accommodate the different monitor heights and then secondly I shifted the rectangle used on the larger display so that the center of the display lies on the left hand monitor. This does leads to some distortion on the right display, however it is still quite playable. If I was a math wiz a virtual source rectangle could probably be made and adjusted so as to minimize the distortion caused by shifting the center to the larger monitor on the left.



[CODE]

[main]

renderResolution=2576x999

nonlocalFormat=RGB32

keepComposition=0

smoothing=1

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

[overrides]

forceResolution=0

antialiasing=0

processAffinity=1

FOVForceHorizontal=0

FOVForceVertical=0



[head_primary]

sourceRect=1680,0,896,999

screenMode=1360x768



[head_1]

devID=1

sourceRect=0,0,1680,999

transportResolution=1680x999

transportMethod=local

noSync=0

fpsLimit=0

[/CODE]